
Aaand that's about enough of day one for me. Somehow working on my own for the first time was both surprisingly similar and surprisingly strange, compared to previous Ludum Dares.
I had a comfortable start to my day, waking up at around 07:30 and finding out the theme had landed on Stuck In A Loop. All in all a pretty good theme, making me abandon my usual the theme always sucks mantra. I pretty quickly came up with three solid ideas, and ended up settling on the initial concept.
Then I stopped working on my entry and switched to the other deadline of the weekend: my ongoing song-a-week 2020 music jam. I won't go into it further, but if I have to make a choice between finishing that or my LD entry, I'm afraid it would be the music.
Back to LD! I am building my game, titled CONFINED, in Twine 2 because I am not a programmer and the little experience I have with that tool is my only chance of even finishing a game. I had to dig through older projects to remember some of the syntax, but things came back to me pretty quickly.

Given that it's a narrative-driven text-based game, I'm not getting to do much in the way of graphics this time around, which is my usual wheelhouse. Instead, and outside of the logo I came up with, the design parts were customizing some CSS elements to get away from the default Twine-look.

So far, this game is a fairly bog-standard text adventure. It's lacking in player agency, but hopefully I can turn that around tomorrow. I will also find out whether I can even put together the more engaging mechanics I had in mind for the middle of the game.
But now, before going to bed, I'm going to work on some non-LD music instead. :smile:
