Ludum Dare 47 October 2–5, 2020

Come use our code #4: WebGL instanced rendering for sprites

Instanced rendering: super fast, super hard to get working. So, we wrote a library that lets you forget that sprite instancing is happening at all... Admittedly, this under-commented code might be hard to understand, but it's not as hard as inventing it from scratch... I hope. ;)

Simply call DynamicVAO.acquire to get a handle to an object containing one element from each of the attached vertex attributes. Buffer resizing, and changing references to point to the new buffer, is handled internally: all you need to do is write to the object you're given.

There is also a static/dynamic control, so that you can let some buffers update every frame, while requiring others to only update on first draw. Static buffers only get re-sent to the GPU when refreshes are specially requested, or when sprites are added or removed.

Only one caveat: Be sure that your vertex shader produces nothing but degenerate triangles when all of its instanced attribute inputs are zero!

https://github.com/Atomotron/ld47-prep/blob/master/dynamicvao.js

IM IN

question

how do you create the download link

I'm in...

This is my fith ludum dare.

This is my plan... - LIBgdx - Java - Eclipse - Paint.net - SFXR - LMMS

I am thinking of working on a phycics engine, and get that done so i can use it for the jam. So i think i will be ready.

We are in!

Hey, me and two friends of me are joining the Jam, which will be our first offical Ludum Dare Jam. We are all programmers both in heart and by profession, and we will be using Unity for the first time ^^ I personally also gonna do the major graphics work and gonna use Blender and Photoshop. I am a bit experienced in Photoshop, but was a couple of years since I used Blender last so gonna be quite interesting :P

If anyone have tips for a graphical novice like me, I am all ears :)

My First Game Jam

Hi everyone! I'm new to Game Jams and game development in general! I thought that Ludum Dare would be a great jumping off point for me and my adventures in game development. Currently I am using unity as my game engine and mostly using GIMP for drawing. I've been watching a bunch of tutorials on YouTube and bought some courses. I've really enjoyed learning Unity and c# and I'm excited to participate in Ludum Dare! Good luck and have fun everyone!

My first jam too!

Really good to see some other first time jammers here. I started to seriously pursue game development in June, and my first goal was to learn as much as I can, create few small games and then ultimately join LD47! So here I am, super excited to gove it a go and push myself a bit. Onward and upwards!

First Game Jam

Hi everyone, I've been going back and forward with gamedev for 5 years. And with that I mean that I always start a new project that is way out of my capabilities to then leave it to be forgotten until I repeat the cycle. This time I'll join the Jam to see if I can finish one project at least, looking forward to it!

Tools: - Blender - Krita - Unity - Music & Sound: No idea yet, I'll research this before friday :smile:

Good luck to all of you!

Been looking forward to this

Hey everyone. I participated in LD46 with the game The Adventures of Eggbert. LD46 made me prove to myself that I can do anything when there's no time for self doubt. I've had LD47 in my calendar since LD46 ended and now we're finally here. I'll be going solo again.

I'll be building my game in Construct 3 again (free during LD47 for anyone that might wanna give it a try).

Looking forward to playing a lot of interesting games :)

Here's a picture of my previous entry (a polished version is available on Google Play and Steam for free):

Feature Graphic.png

Can't wait!

Last Ludum Dare I was incredibly proud of what I was able to accomplish in three days, the main thing I did wrong is that the game was way too complex and hard.

so I took some notes on what to improve and hopefully this one will be even better!

A Whole New World!

Hi all! Just joined for my first game jam ever! I’m excited to see how far I will come and what kind of crazy stuff my brain comes up with the coming days. Maybe I will even cross the finish line on time :) .

Succes you all and Let’s Rock!

I'm not out...

Only just remembered about LD, luckily I got here in time to prepare. I'm still hoping everything will work out time wise, but I'm 99% sure I'm in...

Since the last LD, I've learned at lot more about game design, played many games, and entered two more game jams, the GMTK Game Jam 2020, and Brackeys Jam 2020.2.

The GMTK jam was almost a complete failure, partially due to the idea I chose, but mostly it was because of the lack of time I had resulting in only being able to use about 10 of the 48 hours available. The game can be found here if you're interested at all.

With a week to make a game, and a theme I had a perfect idea for, the Brackeys jam went much better, and resulted in what I would say is my best and most complete game so far, Chronoclone:

chronoclone.gif

You can find and play the game here, or just click the image above :wink:

Another thing I did was I finally got around to compiling Aesprite from the source code, which meant I could finally add it to my toolkit for making games (which I will be sharing in a separate post).

Now I just need to hope ~~for a good theme~~ that I think of a good idea for the theme...

3D/2D artist LF LD47 team

Hi, I've alot of experience doing Low Poly 3D, retro models, and some manual skills, drawing and painting included. Can create basic SFX or short-loop music.

I am lookin for somebody to make a game with.

My soft exp: Blender, Photoshop, Audition, Unreal Engine 4 (and more but probably not gamejam-relevant). Ideally I would like to team-up with Unity 3D dev or team to create retro-looking 3D game.

https://www.artstation.com/matslp Traamway.png

Best of luck and tons of fun to everybody joining the jam!

jUICY

juicy

twitch exposure?

how is it with twitch exposure in the right panel?

do you just tag your stream with ludumdare47 or how do you do it?

Joining again

I don't remember how many compo's I have participating in, but I do know that I am very excited. I usually use Java with the Eclipse IDE, but this time I want to try and use C++. Looking forward to Friday!

Joining In

Missed a jam but oh well, back in action again. Will be using the usual Unity, Aseprite & Ableton. Look forward to seeing what everyone makes!

First Solo GameJam

This will be my first solo game jam :) I'm very exited but not sure if I can pull of a full game in 72h with all the bells and whisles. I think I will end up focusing on the shaders and the VFX more then the gameplay :)

I will be aiming to get it on Windows/HTML5 and will use

Blender Unity Audacity Paint.net