Ludum Dare 47 October 2–5, 2020

A Bit Behind Schedule

Looks like I'm behind where I wanted to be by now. Many of the pieces are there, but I still need to put them all together to make this a playable game.

In lieu of a working game, here's a broken robot. Hopefully the game will follow soon enough! :smile:

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Welcome to Planet Externality

You’re a firefighter deployed in Planet Externality trying to extinguish wildfires started by rich people to grow soy and cattle on the scorched earth.

https://www.youtube.com/watch?v=4zhvgNQEB2U

Early Playtest Build

Here's an early playtest build that still needs SFX, Music, Polish and a few more levels. https://diaonic.itch.io/ld47

Antichamber Vibes

Played around with a few prototypes for a game"loop" (heh) and finally settled on something I think will be fun to explore. Some rescaling and teleporting tricks to make it seem like the player is infinitely going through the same few rooms and will need to figure out how to escape.

Reminds me a lot of the Antichamber stairs, and I've always loved the idea of playing around with something like that.

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Also posting updates at http://twitter.com/gkgames

important progess update

as many of hundreds of beta testers have requested, the cow is now french

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(will be better when the cow has a mustache)

My Map so far

So, i have compiled all my art together, and so this should be the map for my game!

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Hmmmm

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untitled

Any title suggestions?

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~~~Dithering~~~

Look, I've been stressed lately, and if I decide to take my frustration out on my pixel art by overly-dithering, that's how I choose to live my life.

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First Day Done

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Really happy with my progress so far! All the base systems are in place, now its time to design some puzzles and get audio implemented.

Game almost ready

I just wonder if the effects aren't too muchConstruct 3 03em10/em2020 20em15/em48.png

Collateral Damage - Playable Demo Ready

Hey guys!

I have a playable demo of my space shooter, Collateral Damage, up on itch.io. Any feedback is appreciated!

I still have to add sound effects/flesh out the itch.io page but all the mechanics should be there!

https://pichaelmarrish.itch.io/collateral-damage

Thanks!

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Progress

A pipeline game that tube can rotate by trigger.gif154.gif

UI PROBLEM

is there a simple fix for this? in the unity editor i can see my ui fine but after ive built it some ui vanishes.

Handdrawn 3D style

Been experimenting with drawing my models on paper, then painting them in in photoshop and turning them into 3D models in Blender. Works really well so far!

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Jam game progression

Screenshot (5).png This is the first ever jam that i and my team are participating in,and the progress so far with the game looks good.we hope this game turns out good

Progress...

Have functioning motors and sensors, enough to follow a line and avoid walls. 2020-10-03.gif derpbot-line-following.gif

Late-Night Update

It's 2am where I am and I think I might be too tired to produce good work, so it's time for an end-of-day summary! Today, I finished:

  • Everything relating to procedural maze generation
  • Golden thread marking the player's path
  • A complete game loop, so you can start -> play -> die and respawn -> eventually defeat the Minotaur -> win screen
  • Models for items halfway between "literally just cubes" and "actually decent"
  • Created UI for conversation
  • Integrated default YarnSpinner logic to get conversation displaying
  • Added logic so items only spawn if you hit the correct conversation beats
  • Wrote the entire conversation, both outline and final text, with multiple ways to fail but only one way to succeed

Tomorrow: - Minotaur boss battle - If the player has the sword, they don't have a punch for their attack animation - Once you get the correct conversation beat, the choice you made to get there is highlighted somehow so you don't have to memorize it - Polishing absolutely everything so it looks and play well

BODY YEET

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YOU'RE DEAD ANYWAYS

Almost Ready

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Brainstorming in VR Lab *_*

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Started late, but still will try to do something fun! Good luck everyone!

new day, new enthusiasm

The strategy of catching sleep between two days seems to pay off. Thanks to that, I have a lot of new ideas for improvement.

Doing Pretty Well

With all my major goals done its time to make things a little more interesting https://www.youtube.com/watch?v=q55Zbyy4lps

Making Platformer while watching tutorials

since i know nothing about how to make game except for pong and flappy bird using lua so i have make games by watching tutorials this whole time

The idea is to make a plateformer

and I would like to thank "youtube/skyvualtgames" for tutorial series so i was able to learn and improve

since i am also coying a code a little bit so i will not able to submit in campo

Repairing satellites

I added a broken satellite. It's dangerous, but you can "fix" that by detaching its solar panels. ^^ sat.gif

2nd day - still a lot to do

Especially some Post Processing and all menu and settings stuff. But it's looking good so far.MittelRaum.JPG

1 day to go

The game is essentially "feature complete". I just made a full playthrough of it and it worked perfectly. I'll have my entire day tomorrow to work on music/sounds/graphics/polish, but no matter what happens I have a full game to submit. I'm super happy!

https://www.twitch.tv/thegreenman426

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Beautiful Level

I must say this is a beautiful level. I was busy testing the Journal system in my game when this happend. I have a dynamic weather system running and the clouds was just beautiful. Progress_4.jpg

Inventory

The inventory system is finally done! But still have a lot to do. inv.png

Coming together nicely!

Just a little more to be done today, then I've got all of tomorrow and later for polish.

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Making cover image

Well, it's not actual gameplay but it looks cool.Untitled.png

Feelings

Because it is some time since I was programming game for the last time I had to open some old projects to check how I did things back then.., and then the feelings of good old days of getting familiar with unity, making things moving and being just happy for that hitted me pretty hard. :)

Take a five minute break

And help a fellow Jammer playtesting.

"While Loops" is basically done

Any feedback is massively appreciated!

https://ausstein.itch.io/stuckinthewhileloop

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Slowly but surely...

I'm not making progress as much as I probably should be after over 24 hours, but oh well, that's game jams for ya.

I now have the basic mechanics implemented, including the "LoopBots" that copy your movements to harvest resources (and more, to be implemented later)

ld471.png

A pic isn't enough to do it justice, I'd need a video/gif, but I lack the wizardry needed to make gifs within the size limit for Ludum Dare

Day 2

Plan for today:

  • sounds
  • graphics
  • polishing (of all)
  • publish

About 15 hours to go. Let´s do this!

live here: https://www.twitch.tv/jin93101

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Good luck you all!

Making progress!

These suckers should have secured their wallets before riding on this coaster...

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Got myself a title card!

Title card for my game. The title reads "Super Box Bot's Package Push"

The geometry is a bit wonky but it's all I have time to do. Music is done, SFX are probably done, I have 15 levels, but I need to do some polish tomorrow. I would really like to make ~5 more levels but that would be tricky... I was generally trying to stick to the "content done by Saturday evening" rule.

Good night! Good luck with your games! :smile:

More time looping shoot em up progress

Main mechanic is that you play 10 seconds at a time, and your previous ships replay your actions.

Updated music, added smaller enemies and a powerup.

Next up is actual end-to-end gameplay.

https://www.youtube.com/watch?v=V5jd-en4IaQ

Day 2

HONK2 now has medkits, ammo crates, doors and trigger buttons. @justcreative is working on level design and @sava-tsurkanu is composing awesome tracks. Speaking about me, I'm working on enemies and other stuff.

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End-Of-Night Status Report

I said in my last post that if I could get the complicated maths working in a reasonable timeframe, I'd stick with an idea involving newtonian orbital physics and procedural world generation.

The reasonable timeframe was achieved and I subsequently dumped my original idea, a No Man's Sky-style game w/ procedural planetary systems where interplanetary travel would involve actual orbital maneuvering, orbits could be established in the first place, etc. I've been sitting on plans to make a sequel for my entry into the first-ever Extra Credits game jam, Astronaut Plus Skateboard, for basically since I put APS out in the first place.

I liked a lot of it, but one thing that irked me deeply was how badly it did larger planetary systems, and how utterly incapable it was of supporting actual rotating/orbiting bodies. The general lack of gameplay wasn't great either.

GIFs from the testing system showing off movement and a brief bit of zooming off into suborbital flight: APSemWalkSunrise.gif APS/emSuborbital.gif

Transiting planet in front of a sun, first most basic test of a procedural system: unknown.png

Now, truth be told, much of the underlying code I've been hacking away at in spurts for a couple months now, with some snippets that're over a year old at this point. This kind of project is way too complicated to learn & implement entirely within 72 hours, and if I do manage to get it to even a proper tech-demo stage come jam submission time I'm probably going to submit as Unfinished to err on the side of safety, since this is getting close to basically just being 72 hours of continued development on a game I've already made.

(Additional disclaimer: Astronaut model and some animations are placeholder/re-used art from the original Astronaut Plus Skateboard. Skybox is also placeholder, and was generated using the last pre-Steam release of SpaceEngine, hovering out in an arm of NGC 6503.)

All that said, I'm pretty happy with how things are going, even if it ends up being another LD where I come out smarter, but without a finished product or any user ratings.

Little Ghost Person

Sales person: Slaps top of computer pointing at Unity

Sales person: This little ghost can move Screenshot_1.png

Honestly though, I haven't spent much time on code because I've been enjoying making assets too much! :laughing:

Hopefully I can get it done before the compo ends.

Start of day 2

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Not pretty, but the basic gameplay loop is down

Level coming together

So whether this will become a game in the end or not... at least this guy now has a looping level to walk around in 😆 - Thx to the newly discovered sprite shapes, I was able to add colliders (red color here), keeping the player inside the loop area. LoopemLevel/emScreenshot.png

New Art

Going back and fixing up the art a bit. :)

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The visuals are starting to emerge!

Loads of work still needs to be done on the visual side of things (that's our focus for today!), but we're now starting to get the first proper feel for the visual side of our game.

PS! No, it's not integrated with the game's loop logic yet. :smile:

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Early morning animation.

Got up relatively early and fixed some bugs.. I keep forgetting how long it takes to animate stuff, especially voxels.. animation.png

Final touches, almost there.

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Just working on the final touches now. Might spend some time this afternoon re-working some music and art, but otherwise I'm super close. Also took a swing at some cover art.

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Loopertary keep on going

[x]Cruncy colors and sounds added. [ ] 2 out of 3 enemies configured. [ ] Time to setup the boss.

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Loopertary keeps on going

Core mechanics implemented for enemies, sound added and it's time to setup the boss.

Loopertary 2.JPG

Visuals Update!

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I've updated the models for the turret and the targets, plus added a basic space background, it's all ver rushed but still makes a big difference in my opinion!

Oh no your code got stuck in a while loop!

https://ausstein.itch.io/stuckinthewhileloop

https://ldjam.com/events/ludum-dare/47/whileloops

Take a 5 min break and playtest a game.

"While Loops" is now nearly finished

All changes made today came from your feedback. Thank you so much for helping me playtest!

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Progress #1....My Life Sim Game

Hello everyone and welcome to my office of gloom created in Unity. Haven't decided on a name yet but that should be the least of my worries. Progress is very slow, but it is fun creating something of my own. Went with a tycoon/Sims kind of game. Lets hope I can finish it on time !! Good luck to me and everyone !!New Bitmap Image.jpg

I published 1.0!

I have published a version of my game "Determined to Die", that I am happy with. All I can do know is implement feedback from you guys. If you get a chance to play it, I would like to thank you in advance. Here is the link: https://ldjam.com/events/ludum-dare/47/$216965 The general gist of my game.PNG

Election Game

Making some progress on my Election-inspired game. =)

It takes place in the United States of Omerica, a ring shaped country with 18 states.

I have a sort-of interactive map and candidate creation. Now I have to add actual gameplay...

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Day 1

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There is more work of graphics And build levels But it's fun

But still has real work = (

Boris the Bear Hunter - Fall

Fall is a great time to be in the Motherland.

See the beautiful fall colours!

Look at the wildlife!

Kill it.

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Submitting

hey can we submit our game before the submission hour starts? i cant find where to do it

Test Build is ready

https://drive.google.com/file/d/1JIK-hWyQpebcmKinfVPdBLmmi_BrzmO1/view?usp=sharing

Blobby blog

blobby.gif Got basic platforming done + shooting and a bunch of animation things.

The idea is that you play against an AI that gradually gets better against you. I want to do this through genetic algorithms but in a more efficient way that doesn't require 5000 generations. It's honestly more of an experiment.

One way to do this is to be careful in the initial seed to provide vastly different starting points by generating one random program and providing 'opposites' to that program. This way you might always have a program that outperforms the other in your initial seed. From there on out it's the usual crossbreeding & mutation.

Now it's time to work on some genetic algorithms :x

Stuck in a loop!

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Yesterday I started some Z80 ASM related stuff and after six hours I stopped and started over. After another six hours with my hands on second game (JavaScript only) I am looking at this (Blurry Circular Thingy):

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I have not desire to continue. I strongly feel a HAVE TO start over! Am I STUCK IN A LOOP? I hope not. OK, for third time now, I am brainstorming with my subconscious mind to come up with something I will really enjoy not just for my third ride in the loop... We will see. Wish me luck. And, in case you need it too, GOOD LUCK! Keep it up! I am looking forward to see and play your games!

NO INTERNET

I cant do anymore in my game without youtube or brackeys since this is my first gameJam. as soon as I need to pay the internet, i'll do what i can for game in unity but it won't be that fun I think

New plan

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A Small Preview

This time I totally overscoped lmao

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How to add download link

is there a tutorial or something i can follow to help me with uploading? i cant figure out how to put a download link

That's a big backpack!

I don't know how a solar panel fits in there, maybe it folds? inv2.gif

SPOOKY DINER

i modeled barstools just so I could screenshot them it was fun!!Unity_tMXT3ornVG.png