Ludum Dare 47 October 2–5, 2020

Art is coming along!

Everything else might be placeholder art but at leat the rails my artist just made look awesome! Also I know: Blue grass - woopsie my blue light filter (AKA keep the eye strain headaches away filter) made it look green! :grin: How are everyone else's projects going? Screenshot 2020-10-02 203244.jpg

It ain't much but it's a start.

Definitely feeling something sci-fi. Whipped up some grungy metal textures in Substance Designer and slapped it on a door. aaaa.png

Yeah I can work with that.

finished

i think ive got this one in the bag

A good idea is the grit in a pearl that you'll barf up later...

So let me hit you with my #1 prize-winning championship idea.

* Robots *

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In this game you'll help some small friends in a factory bumble around and make stuff by programming them with simple instruction cards.

The catch? Every robot is stuck in an infinite loop! You'll have to use your puzzle solving skills and an assortment of bumpers, bouncers and belts to trick these strange fools into doing your bidding.

  • Push blocks onto conveyors!
  • Avoid crashing into things!
  • Pretend that this idea isn't 40 years old!

All this and more in Untitled Robot Jam Game.

Time to crash myself

Finished my concept, some docu´s and my work plan. Tried to do some photoshop for some placeholder art but it crashed on me so i see that as a sign to head to bed for now since its already close to 3 am.

Goodluck in the comming days people! Take your rest when you need it!

Update: title screen finished

Yup. Oh, LD forum Must has some bugs, I cannot upload my images. Whatever, this time I am making game without using any game engine, just React.js :) 屏幕快照 2020-10-03 上午8.50.43.png And this is my idea: 屏幕快照 2020-10-03 上午8.19.53.png

Fundamentals finished?

Ok so my idea is weird: you're falling down an actual endless pit and discover that inside this pit there is a small community of people who can help you escape. So you have to do quests for them all the while falling down the hole. Every screen would have their own tasks and some would require multiple loops around. If you miss the screen you needed to be at you'll have to loop around, but most screens will have a window of opportunity to increase a stat or coins to spend so it won't be as boring.

Here's a GIF of what I have so far:

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Working music

hey what are some things you guys listen to when working? lofi? podcasts? give me some suggestions!

Medium-spoopy game :)

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The idea is set, the team is off to the races!

A game about living with regrets in purgatory, and playing music to talk about them.

guys!

Just spent another "morning" deleting countless ♥♥♥♥ posts, full of "its" instead of "it's", neglecting ending punctuation, starting with lower-case, "would of" instead of "would have", "foo,bar" instead of "foo, bar", etc…. Rude ♥♥♥♥♥. You will be banned if you do it. Stop ♥♥♥♥♥♥♥ doing it already. You are ruining the board

new to game dev

i furm india now livink in australiia fuckin too kangaroos and a 12 year old waman in street lol now i am in jail in alcatrazz eZ i fucked el capones little n word ass lol and aow i free i fucking johny sins right now lol as JFK said acab lol n word

Game Idea

So, "Stuck in a Loop" is an interesting idea. I have two ideas in my mind. The first idea is when I found a game on Steam called "Escape the Loop" where the player is stuck in a time loop, repeating its life over and over again for 5 minutes or when they die. The second idea is a game where the game revolves on programming, using the for and while loop and the player must find a solution to end that loop. In the end, I decided to go with the first idea with the game mechanic, restarting the game all over in every certain amount of time. Seems like Groundhog Day, but it's what I got.

The process so far :D

Keeping it simple with the assets. The next thing on my list is to set up the first level :D

ludum dare proces.PNG

My Submission(Unfinished, but playable)

Or maybe I should not call this "submission"?

Whatever, play it here: https://dadiaogames.github.io/ludum-dare-47-simulator/

It's called "Ludum Dare 47 Simulator".

Main gameplay in!

The main gameplay is done. I really like how everything feels! Now I just need to add in the rest of the game... hahaha. 😁 FrogGameplaySmaller.gif

Just make any game

For those who are still stuck (lol?) brainstorming for ideas and complaining about the theme (like me), just make any game, since all games are technically stuck in a game loop.

Stuck in a rut...

ABOUT TO BLOW A FUSE

I wonder

I've seen a bunch of people making games about physical loops (you're stuck in circles, the world wraps around etc.). But how many of you are making games about time loops (your actions get replayed, you do same thing over and over again etc.)? Have you thought of other types of loops?

I'm in!!!!!!!

I know it's 4 hours late but I am in First game jam by the way. Tools - game engine - unity 3d modelling* - blender 2d art - photoshop or gimp Music - not fixed.lol

just a thought

In The Pre Sequel moxxi says that Sereena is not sex bot but what is she used for? I know that geishas arent really prostitutes but whats the point of a geisha bot instead of some other robot? does Japan even exist in the borderlands universe where did they get geisha from? Why is a geisha bot working with Moxxi? Am I overthinking this? probably.

Declaration of Participation Mk. 2

To be entirely honest we don't know what happened to mk.1. Do you know?
Nope sorry no idea.
Unfortunado. Anyway supposedly I'm participating in this LD. Haven't done anything in preparation and uni got me like AAAAA (low key tho), so we shall see what happens. But enough about me, good luck to all of you! I wish you the best in your daring endeavor (hehe witness the funny).

Just idea for my game

lvl1.png

Maybe on first look u think it will be boring, but don't think so, i will make a mini-story 3>

Ok NOW we're talking.

Got more of the tileset made and textured and it's really starting to look like something actually not horrible. Which, you know, is generally a good thing. aaaa.png

Progress #1

Hi!

My idea is to make a board game, where the goal is to get to the center. The board is made with some circles, but you can't escape from them easily

EjXpeoeXcAA5ABU.jpg

Actually I got 4 ideas that are attainable

However I decide to stick on idea 1 at this time, then others may get implemented after the event.

All ideas are around the theme, "stuck in loop", but in different formats, 1 simulator game, 1 cooperative card game, 1 robotic game, and 1 eurogame.

Spinning in space

This is the player, panicking as they're drifting through empty space. If only there was something to grab on to... panic.gif

Disclaimer

No matter what religion, sexuality or gender. Abuse is so wrong

Edit : Holy Crap thanks for 20k likes O- O also please don’t hate that I like Gacha. It’s my own personal opinion and it’s a game HHHHHH

Edit 2: Why does everyone like my Deku Pfp also some people are just really toxic O, O

Working prototype!

Here's the first prototype for my LD47 game.

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Basically you are a gun strapped to a giant rotating ring. The diagram in the top right shows what position the ring is in. As it loops around, you only get a limited time to shoot the targets that are in view. Gonna explore different win conditions etc.

Got my base mechanic done now.

My game is a puzzle platformer. You have a short time limit. Once time runs out, the level is reset and you are sent back to the start, but a time clone is added that repeats the actions of your previous self. The time clones can press switches.

There are probably already games like that. I played Braid and a Flash game called The Company of Myself that use similar (but not absolutely identical) mechanics. The game is specifically based on a dream I had some time ago (that was probably influenced by my memories of these games). Anyway, it's too late to start over, so I'll keep going with this idea even if it's not 100% original.

Quick Question, Can you upload a game for compo and jam?

i have a feeling i will be able to release my game for compo but i also want to released a more polished jam version if i get the chance. can i make two submissions one for compo and one for jam?

Well its a Start

Well its a Start, some Rotating Rings on a bunch of Loops.... now to think of a game to use with itStep1.png

End of Night 1

Done for tonight! Wow... I have all of tomorrow and most of Sunday to finish the game!! Awesome... Here is my progress. My big goal for tomorrow is have the game be 'complete-ish' with totally overhauled sword stuff, obstacles that come in over time, slowly speeding up wheel, and at least one other frog to spar with.

EndOfNight1.gif

Getting that a e s t h e t i c going on.

Playing around with some post processing and lighting to get a good feeling for the game. Kinda out of order I know, but hey, I had inspiration. :stuckouttongue: aaaa.png

Concept sketches

We're gonna make a detective game! Here are some excellent character concepts by @pandapear:

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In an Autumn Mood

I'm slacking on the code part, but at least I like how the art is turning out. Just have to worry about visibility.

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The main problem most games are going to have

I haven't started active development yet, this will probably be the longest I go before actually starting to code. This theme is just really hard for me to come up with ideas.

I had an idea of being on a looping path, like a racetrack, that you can't escape from. I had the idea of having a level reset after time, and you have to set up objects to help yourself win the next time through. I thought of a game you play through multiple times to understand a hidden narrative.

The problem with all of these, and I think a lot of games are going to have this jam:

They're TOO REPETITIVE!

So, I'm starting to think of other potential ideas, but here's my line of thinking to help my game escape this problem:

Think of alternative interpretations of "loop".

Connecting stuff for fun

We combined our ideas for "Connections" and "Stuck in a loop". So far, we got the basics for the connecting part done. Now we need proper models to connect!

connections1_under4MB.gif

Night One Complete!

We're calling it quits for the first night. So far, we've gotten our theme, dev plan, an initial design and scope, a little bit of art design, some white box props, and...something approaching working physics. Good thing there's the rest of the weekend!

ld47night1Physics.gif

Hope you guys are doing well!

New Dev Environment

Well, I'm using this Ludum as my excuse to start a new game development engine. Pico-8! I know zero Lua and have only glanced briefly at the engine. Hopefully I can make something playable before the Jam ends! Looking forward to seeing how many other Pico-8 users there are!

We be rollin

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Stupid Robots can barely walk and turn

These dumb robots don't even look like robots. They're so stupid they can only remember 4 instructions and repeat them forever. What am I gonna do with these stupid robots?

https://www.youtube.com/watch?v=2TojTEr2dC0

Finally Starting

So five and half hours later I finally have an idea and a good idea how to implement it. I had started down some other paths but decided as I was sketching out features that they were too big in scope.

Night 1 - Rebuilding my dev environment

Well, that sucked.

I was super busy and didn't have time to check all my tools this time around. I use my work laptop for development (including hobby gamedev, shame on me) and found that since the last Ludum Dare work is using a new cloud based firewall/antivirus that doesn't let me get to the LDJam site as well as the license servers for some of my tools. So I spent the last couple hours moving my entire dev environment (and digging up old license keys) to my home desktop. Which just froze on me half an hour ago...

Anyways, we will see how far I get, but my plan is to make a game inspired by Battle Clash for the NSES. Remember the game where you are the gunner in a huge mech and you shoot guys with the Super Scope? Awesome stuff.
battle clash.jpg

I'm doing something similar (actually, very similar). The game is 1 on 1 giant mech battles where you have to blast the guys, shoot down their missiles and ruin their day. My game will be slightly different since they will fire yellow bullets that will completely miss you and red bullets that you have to block with a shield (ripping off Time Crisis while I'm at it).

I've got some prototype stuff ready, but losing a few hours really hurts at the beginning of the project... GettingStarted.gif

yeah we're done

it was fun and stuff... this gamejammin' you know

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Let's Try AI

I've never used Unreal AI in a Ludum Dare game. It's always scared me off any time I've tried.

This time, I decided on a game concept that needs at least some basic AI. My prerequisite for choosing this concept was that I get a basic AI working the first night.

Fortunately, I did. Here's a picture of the AI happily becoming randomly interested in random points around it before running frantically away from the player.

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It turns out that Unreal AI isn't too complicated. There's just a bunch of pieces I didn't understand. Now that I have a better grasp of how they all work, hopefully, I can put that to good use in this game.

I hope all your projects progress well too.

First idea didn't work out, moving on to attempt 2

Idea1.png

See, this is why I always brainstorm a bunch of game ideas - in case one of them just flat out doesn't work.

Two years ago I made a Ludum Dare game called Concentrate, which was about going around a circle without retracing your steps. Well, this jam I thought I'd apply that concept to a high-speed flying game. That's easier said than done, unfortunately. I just could not balance the visuals to have both a clear and reasonable lead time as well as a fast pace, and I'd rather spend this weekend working on something new over trying to make this work.

Also, shameless plug for anyone who wants to try out Concentrate: https://nickhenley.itch.io/concentrate

Behold, a menu and no game idea

Screenshot from 2020-10-03 05-36-11.png

After several hours of being stuck in a loop of no game ideas (obviously because the theme is so great and it inspired us so much), we've managed to come up with a few decent-ish, workable-ish ones, but we've yet to decide which one to go for.

In the meantime, I've set up automated builds, and adapted the main menu I had just made for another project. My team has gone to sleep, and so shall I. I'll see you on the other side.

Graphics, optimizing, and sleep

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Yay, got some better graphics and threw away some garbage code. I'm actually pretty optimistic because the whole code part of the main mechanics is done. All I have to do now is add content! Tons of it if I'm lucky. I also want to try making all music and sounds for once too.

Update 1

Okay so i got a little game idea down, its not physically "Stuck in a loop" but i like the idea i came up with. you are a brain warrior and you live in a persons brain who is stuck in a loop of worry/doubt. you as the player need to try and stop the loop by killing the varying enemies to stop the person being stuck in a loop.

im bad at explaining but i hope it kinda makes sense Capture.PNG

Taking it slow

It's been a busy day outside of LD47, but I've scraped together something that is shaping up to be a functional game. I wasn't in love with the theme, but after a sit down and a coffee, my idea of a Infocom text adventure-y thing clicked and now I've got some text printing and input working, I need a story.

Progress pic:

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Idea Ready!

The theme was good indeed and was that I voted for!, So I started sketching some ideas on white board and finally got to this:- aww-board (2).png

First day update

We have achieved some goals. We managed to prototype some of our core mechanics to test them and now our team is ready to actually make things happen. It´s been really fun so far! Hope you all like our game <3

First day update

We have achieved some goals. We managed to prototype some of our core mechanics to test them and now our team is ready to actually make things happen. It´s been really fun so far! Hope you all like our game <3WhatsApp Video 2020-10-03 at 01.28.07 (1).gif

Pretty good first day

DayOneDev.png

There's not much logic behind it at the moment, but the foundation is in place! (The color palette is also a placeholder, but it's growing on me)

A timely reminder to back up!

I just remembered (after 4 hours of work) to create a git repo and push my progress to it. So, I figured that I'd put a reminder on here for anyone else who is a big dummy like me and forgot to do it.

No matter what method you use: BACK UP YOUR WORK

Otherwise, in an hour's time when your PC invariably BSODs, you will cry.

Terra Nova

TerraNova1.png

Finally I'm able to come with an idea for this theme.

It will be a game about the loop on trade routes in the Age of Discovery

It always good to get an idea that you can have at least a chance to mix pirates in

I'm calling it a day and going to bed.

I think I got a somewhat playable game and I have an idea, too

So, the idea is that you have to complete the level in the given time limit, if not, you reset and have to play again, I know, not the best, look I could not wake up at 3 am even though I put an alarm, so after 4 hours, I woke up up had 30 minutes until my exam, so, maybe next time, I will be more prepaired.Capture.PNG

Good Luck, Everyone! - pt. 2

Implementing the app opcodes for basic functions such as saving and loading settings, setting the window, switching from windowed to full screen and so on.

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I think I might not even bother to reinvent the wheel and I'll just import the lingo package from the other game we're working on - I wrote it thinking of reusing it later, wrote a nifty little tool to manage all the different strings for a single project, and the GML side of things keeps only the current language in memory, and can even show stuff like missing languages and such.

lingolier.png

I made it in Python very shoddily (like everything I write) because it was getting tiresome to manually edit different versions of the same language file and keep them all updated, but it does the job well enough - generates minified .json files with all the corresponding keys for each language and corresponding metadata.

Next thing: menus.

Up until the next time I can say anything! I still have no idea why people do these!

End of Day 1

✅ Find art assets (from Kenney.nl)

✅ Moving character

✅ Keyboard support (WASD, ZQSD, arrow keys)

✅ Gamepad support (Analog stick, D-pad)

✅ Looping mechanic

WIP2.gif

Gumloop

Wasn't hugely interested in the chosen theme, so I'll include it... barely at the beginning, and then run with the Decay theme.

Definitely sticking to the Jam and a platformer, so I can focus on art instead of reinventing the wheel.

Here are some character sketches!Gumloop.jpg

How come no one told me today was the real LD?

Just in time for LD47, it came as a shock. Little did I know the jam was today and I was woken by the themes notification from discord and was startled, still never too late to experiment and come up with something, I wish I had my engine completed a bit but still let's see what it can do.

Day 1 of Compo

So, I have the idea and design for my game. Now, to make it work... In the meantime, here's a concept art for the menu! Concept 0.png

#NightOne

Almost finished with the base code. Huge class so far, 19 lines #CSharp #Unit3Dimensions #MasterCoder #HTML #SequelDatabase #orangutan #OokOok code.png

Tilekit Rocks

really enjoying tilekit for making tilemaps!

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you can do so much interesting stuff with it, very fun to play with

First sprites!

It took us a while to figure out what game we wanted to make... but we finally decided on a game about catching flies "stuck in a loop" buzzing around a character's head!

Here are the first character sprites!

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2 ideas for #LDJAM47

Guys i have 2 ideas for ludum dare 47 let me help for which i should choose type 1 for idea 1 or type 2 for idea 2 Thanks in advance for help.....WhatsApp Image 2020-10-03 at 10.29.32 AM (1).jpegWhatsApp Image 2020-10-03 at 10.29.32 AM.jpeg

Whiteboarding some ideas...

Here we go again, another LDjam!

Still a little tired here from the work week, so I'll probably only begin the real work tomorrow. Haven't prepared nothing in advance.

Probably gonna use the theme as a mechanic in the game, so I whiteboarded a few ideas around it.

Feel free to use them as well, if you're stuck. And good luck! Have fun!

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We're on "track"

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We hope you'll take a ride on the train we're building.