LD21 August 19–22, 2011

Progress Report

I’ve settled on the idea that I’ll be using for the game. Basic rendering is in place for the time being:

“Block” drawing is horribly slow at the moment (Currently drawing 625 “bits” per block), plan to work on a “welder” for that first.

And then onto room generation!

Comments

20. Aug 2011 · 03:08 UTC
AAAAAAAAAAGREEEEN

Stack Overflow? We’re Only 2.5 hours in!

I guess we’re going to have to increase the stack size!

Tags: codenameshadow

Comments

20. Aug 2011 · 02:34 UTC
How on earth did you do that so fast?!?! Please do tell…
20. Aug 2011 · 02:48 UTC
It takes true talent to mess up that bad this early on. Or accidental recursion. :)
20. Aug 2011 · 03:07 UTC
STAKKU OVARFLOWO

Progress

Hey everyone

This’ll be my first Ludum Dare so I’m really exited! I don’t have much experience in programming or game development so I’m hoping this’ll be a huge learning experience.

The game I’m making is going to be a puzzle game revolving around escaping from boxes. As you ‘solve’ a box your character will fall into the next box, coming that much closer to escaping. That’s about as much as I can say since I’m still trying to work out the basic mechanics.

It’ll be coded in C++. I’ll also be making a progress-timelapse.

I’ll try to post an update to demonstrate gameplay soon!

Also, my workstation! (which really needs a second monitor).

 

-Ergo

Comments

20. Aug 2011 · 03:06 UTC
Use your phone as the second monitor! (VNC)

Another Escape From Self Replicating Bugs 2

Thats the name of my idea.

It will be a dungeon-shooter with endless ammo, endless bugs and endless “decals” :-)

The dungeons will have a “social” feature (incl. webdata) and will be procedurally generated.

The graphics will be programmer art :-)

Lets make a milestone-list….

Comments

Shadow
20. Aug 2011 · 02:38 UTC
I really hope that with “bugs” you don’t actually mean… “bugs”…
20. Aug 2011 · 02:48 UTC
Thats my hope too :-)
Shadow
20. Aug 2011 · 03:29 UTC
I’m actually afraid to imagine “self-replicating” and “endless” bugs… *shivers*

BTW, the idea looks nice… just don’t get too ambitious (I must say in fact, that the “social feature” thingie may be a bit too much for a 48 hours game…. IMHO at least. Be careful with that)

Escape’s Escape

So…..I knew in advance I’ll have VERY little time this weekend….. and I was also aware how many different things actually go into making a (playable) game…. so I REALLY had to think very well what I would do for the compo.

As I also knew I won’t have the complete weekend to work on it  (and since the theme was to be announced by Friday 10:00PM local time) my plan was like this:

  • Friday night (after theme’s announcement): Think on the game concept. Shall I fail to come up with one,  I would abandon the competition.
  • Saturday Morning: [Boring things to do]
  • Saturday Afternoon (until 7PM): Work on the game (assuming I didn’t abandon the competition)
  • Sunday Morning (until 14:00PM): Work on the game. Submit. (assuming I didn’t abandon the competition)
  • Sunday Afternoon: [More boring things to do]

The critical point was Friday night…. Fail to have an idea and it’s all over…

Luckily… I think I have my idea now…and it’s not even midnight! (although the clock will probably hit 00:00 when I finish writing this).

Of course sidescrollers, shooters or anything too conventional in terms of gameplay were out of question. I wont’ have the time to do any of those from scratch (as I didn’t declare the use of any boilerplate code beforehand) so this is what I came up with……

You are the Escape Key (ESC)…. you are in a maze of rooms and doors (the keyboard perhaps?) and you need to escape from the evil Function Keys (F1….F12).

You will run into doors, and those doors will open revealing a key that is inside the room (any other key from the keyboard). If it’s a “harmless” and “friendly” key you should press ENTER to enter the room (duh!) and you will keep running until the next door… If it’s a function key you should press ESC to close the door and keep running until finding another door.

So, the game will be pretty much watching yourself approach to doors (first person view) and press ENTER or ESC according to whoever opened you the door and repeat until reaching the exit. You will have a “reaction time limit” that will be shorter as you get closer to the exit. The running speed will also increase as you progress through the game. A timer will tell how fast you managed to escape (if you succeed, that is) so you can play again trying to beat your best time (or a friend’s time if you dare to challenge a friend).

So it’s basically a reflex-testing game built upon the concept of ESCAPE and (hopefully) constraint to my current limitations.

I HOPE I can actually dedicate the aforementioned time to the game and complete it  in such time frame. Although the idea is simple I can still run into a few walls (so to speak) with it.

I’ll try to keep here a journal of any progress made into the game but don’t expect lot of updates since I’m a damn perfectionist b*stard who checks whatever I write dozens of time in order to make sure it makes sense … so making these blog entries consumes a hellin’ lot from my time. Also, I suck at writing, lol.

I’ll start working on the game tomorrow (Saturday) after I finish with everything I have to do in the morning…. so until that time comes I won’t worry about the game….. In the meantime…… STAGE ONE CLEARED!

 

 

 

 

 

 

Tags: compo, escape, idea, journal, LD21

Comments

20. Aug 2011 · 03:06 UTC
>>You are the Escape Key (ESC)…. you are in a maze of rooms and doors (the keyboard perhaps?) and you need to escape from the evil Function Keys (F1….F12).
Shadow
20. Aug 2011 · 03:30 UTC
I like it too. We all know F* keys are evil. Also, helping the escape key to escape by pressing the escape key makes perfect sense to me.

Status Update #1: Lots and lots of stupid ideas

My game concept came pretty quickly. Setting: dystopian future city. Goal: escape the city. Gameplay: Text-based conversation game. With many, many different ways to actually escape. Some sort of futuristic chat system. Hire people for murder, prostitution, bribery, etc.

 

Time to sleep. Good night, LD.

Tags: status

Comments

20. Aug 2011 · 03:05 UTC
> Text-based conversation game.

Ai rab yuu.

The Plan

Since the contest started at 5 AM my time, I thought I’d go to sleep early. Woke up at 7 AM and got an idea right after seeing the theme.

There is a curse ravaging a city. The curse forces dead spirits to possess people. In each level, you control a cursed spirit that inhabits a host body, and your task is to make the host commit suicide so you can escape his/her body. When that’s done, the curse carries on to the host’s spirit, which moves on to possess someone else.

You must escape the host body (objective of each level) and eventually the whole curse (objective of the game).

Stay tuned and nobody steal this idea cuz I got this

Comments

Thores
20. Aug 2011 · 02:44 UTC
Dude that’s awesome. Looking forward to this one for sure.
ointment
20. Aug 2011 · 02:47 UTC
Thanks, positive comments are motivational. I’ll be satisfied if I’ll actually have something playable in the end.
20. Aug 2011 · 03:05 UTC
[the most positive comment about idea you can think of].
ointment
20. Aug 2011 · 03:54 UTC
<3

Waking up…

Still waking up from a very early morning. first graphics are dont and still don’t know yet what I should make  exactly, maybe  its time to drink something. But here my first moving graphics: http://games.corne.info/LD21/1/

 

P.S. Will be streaming at http://steam.corne.info/

I’m in and brainstorming

Thought I’d actually say I’m in since I’ve finally decided to actually do this compo – it is my first… which is both daunting and exciting at the same time.

At first I wasn’t too into the whole ‘Escape’ theme, but once I realized that ‘Escape’ could be anything with a little bit of a back story the ball got rolling.

I’ll be coding in C# and XNA because of the time constraint. I really wanted to use HTML5 and Javascript, but don’t feel I know it well enough to finish a good little game in the allotted time.

I think my game is going to be based on a hat that can camouflage itself on heads of various colors and has to escape… something… by blending in with the heads. There will be more to it of course, but we will have to see what I come up with and what ends up being coded and drawn!

Good luck everyone!

 

 

Tags: C# XNA

Comments

20. Aug 2011 · 03:04 UTC
>C#

>XNA

Progress, i guess….

So I’ve started my game! As you can see, I have boxes that jump. Its a start right?

Here’ s the description of my game, now that we know the theme is: Escape!

The Dwarf Thedomes, son of Gremolien is sentanced to death for treason in the kingdom of Agothon. At the execution, Thedo ESCAPES! at the last second and must make his escape and defeat the evil executioner.

Comments

20. Aug 2011 · 03:03 UTC
This game will commence in black and ffwhite. [/bbc]

First Screen

First screen! Check the exe name for a hint in what direction I’m taking the game.

Comments

20. Aug 2011 · 03:03 UTC
Taxes.

Progress with bad graphics!

I decided to use XNA as everyone that has linux doesn’t like mono, completely removing the point of using openTK for me.

I have some progress with my bad graphics, hooray progress.

Comments

20. Aug 2011 · 03:02 UTC
*now playing Po Pi Po – Vegetable Juice Song, Kagamine Rin version*

First Screen Shots of Black Tower – LD49

First Screen Shots!   Not much to look at yet, but I have a strong base for 3 hours of work.   Now, to Dlrrp.

Tags: screenshot, xna

Comments

20. Aug 2011 · 03:01 UTC
>XNA

No. I won’t play your game. My Windows install is full of virii. (or viruses)

Oh noes! Sun went up and now I don’t see a…

Stupid sun, I’ll have to find a way to block the sunlight coming directly on my monitors :(

Just when I decided to take a break and started to “draw” some “art” so I can walk in my brand new 2d engine with something else then red bar over blue bars…

 

Comments

billknye
20. Aug 2011 · 02:59 UTC
wow, looks sweet. Nice work =)
20. Aug 2011 · 03:01 UTC
Awesome! Keep it up! MAKE HIM DANCE

My first bug…

Good god, not a single couple hours in and I just have myself a frigging bug.

 

Apparently, mousePressed’s are way too fast to be used for button handling.

I don’t wanna implement mouseReleased, I ain’t got time for this and mouseReleased is for wimps!

Comments

Viscis
20. Aug 2011 · 03:08 UTC
The trick is to process the mousePressed once per game loop. So the mousePressed sets a boolean to true (wasMousePressed = true) and the game loop checks (once per frame) if it has changed and resets it.

Behold the first 20 minutes!

Totally a square on a floor. It can jump!

Comments

20. Aug 2011 · 03:00 UTC
Where’s the CONSPIRACY?

Ubuntu hates me.

Right. So I’m doing something absolutely and totally crazy.

I’m going to code my game on an Android tablet (running Ubuntu as there’s no other choice).

Right. Right now I’m reinstalling Ubuntu as this thing is glitchy to the point of glitchiness.

(I’m considering VNCing into a friend’s machine. This thing is evil)

So, Escape? If I could escape from LDing and use my Android tablet for fun, I would!

…Shit that’s a great game idea

(Edit: 1.6GB/4GB of reinstall completed.)

Comments

GreaseMonkey
20. Aug 2011 · 03:32 UTC
Ubuntu hates everyone. Someone should have told you that already.

Got an idea finaly…

This is a good theme. I instantly knew what I want to use but I haven’t got the clue how, until now.

The story is really simple. You’ve stolen something but it fails because you crash it during escape. (This will be a playable guided video) From that point, your only wish is to escape from the situation what you are in.

Hint for the main gameplay: it will be a platform thingy and that thing you stole have a lot to do with a tesseract… 😉

Now I’m on level design and then start coding. I’ll post screenshots when I have something interesting – or at least I got a screen that shows progress.

Ohh I’m so excited. This is my first LD and so will be my first NDS game!

Comments

20. Aug 2011 · 02:59 UTC
It’s not a good idea doing a “first” game on a platform/in a language during an LD.

It’s 7 in the morning, need a nap

Got some ideas going on, but I need a break. This is what it currently looks like.

3 hours in

MY PLANNING…

…IS DONE.

Hail, LD! I have completed a lot of the concepts for the game. I am still going to be using the idea I came up with earlier. Now we’re here at the fun part.

Making the game.

I like this theme so far, LD.

Let the game, begin.

Es-ska-peh

For about 10 seconds after the theme was announced, all I could think of was “What in the heck is this theme; what could I possibly do?” After that the ideas started flowing.

I’m still refining the idea itself, but the basic idea for my game is that the player will need to continually(perpetually) escape monsters in a top-down 2d maze-like dungeon. The player will have traps available to use to hinder the monster’s progress from catching up with the player. Finally, to add in a layer of suspense, I’m toying with the idea of adding in a fog-of-war element. The player will have to listen/look for clues to determine how close the monsters are(possibly saving me from having to compose music huzzah). I imagine a lot of this will be subject to change as I start to iterate upon the idea.

Unfortunately, before I am able to even start working on the idea, I have to start working on the base code. That currently means working on A* path-finding for the monsters through the maze and the general skeleton for the game; including code to support multiple monster types with different AI.

I’m excited to see how it all turns out. I shouldn’t be staying up too much longer tonight. Thank goodness for living in the Pacific time zone.

Progress report

Far from playable, far from the common man being able to identify its purpose, still nameless, but with a main character name.

Also screenshots:

screenshot 1, they revolve

 

screenshot 2, 2 hours later, they spin better

 

Protip: do not install beta versions of ubuntu the day before ludum dare

 

Onwards to victory!

Tags: protip, screenshot, update

Baby steps

Right, so in addition to my idea, I’ve now got something moving on the screen.

Introducing Starfire: A Final Stand!

Starfire will be a wave-based survival shooter wherein you play Captain Starfire, a brave space pilot who recently helped his fleet escape a band of kamikaze bombers.

Unfortunately, Starfire’s ship was badly damaged in the battle and he cannot move in space. He may or may not be able to spin with the mouse pointer (maybe planned feature, if I can do it), and he can shoot with his still-functioning weapons.

Enemies will come in waves and dive straight for Starfire’s ship, and Control is watching and keeping record of how well he did in his Final Stand (for the history books, of course).

You will probably earn points for killing enemies and surviving, and the only way out is to die.

Expect programmer art. Terrible programmer art.

– Jonno

Comments

20. Aug 2011 · 03:40 UTC
I can give you some language agnostic code for finding a rotation to the mouse if you’d like. Hint: triangle made from sprite location and mouse location. Just ask, I’ll deliver.

Screenie

Controls done and working (with scrolling background ^_^). I did it all from scratch and I’m amazed how far I’ve come in only three hours.

You have to control two spaceships, at the same time  (with a twist).

ps. beware my graphics

Putting it in for the night…

You can take a guess as to what it is!

You can take a guess as to what it is!

Putting it in for the night, but I thought I’d leave this here to show that I did get a little progress done – mostly cosmetic! More news on the project tomorrow. I’ll be back to streaming around 12:00 eastern time tomorrow – maybe sooner. Make sure to check in! http://www.livestream.com/ludum

Decided to change direction

I’ve decided to change the direction of my game, from an overhead game to a side-scrolling game. Hopefully I won’t do this too often, but hey, it’s still early.

Now the annoying part: reusing my amazing, hastily written, undocumented rhythm game code…

By the way, I am using Game Maker, not Java. If I’m feeling good, I’ll port it to Java, or create a Java version for the Jam instead of the Compo.

Progress as of 3 hours in

Once again, I forgot to start chronolapse until 1 hour in. So my video will be missing a lot of setting up of boilerplate. Not that this is very interesting.

I have now got my internal architecture working, integrated the physics engine BEPU, set up the debug drawer and put a big box on as a temporary level, so I can start on getting a character to run around. Here is my main menu:
Main Menu

This should give you some idea of how terrible awesome my graphics will be. Yeah.

My Design Doc :)

Description:
 You have just inflitrated a corporte building and stolen
 Research and Development Documents.  The Alarm will sound in 15 min.
 If you are seen or head you will be captured.
 
 ESCAPE!!!!!!!!!!!!!!!!!!!!!

First Night, Progress

Well, I’m going to pack it in tonight, even if it’s just 4 hours in, it’s time to get some sleep today, so I figured I’d share what I had so far.

Being my first Ludum Dare, I wanted to start off small.  I’m doing the Jam since it means I can have a partner-in-crime.  I’m programming in Unity3D (I love you rapid game development), and my friend is doing the art and game models.  With the Escape theme, we tried to make it match what we’re familiar with.  So this is what we came up with:

Your main character is a prisoner on a prison world, who manages to get free and hijack a small shuttle.  You lift off into a corridor on your way to escape, while you are chased by a massive menacing security craft.  From a gameplay perspective, your ship continually gains speed while traveling down a corridor, while dodging fire and collisions with small security drones.  getting hit only slows you down, but if you lose too much speed, the great big menecing object chasing you will catch up and take you down.

So really it’s a chase game expositioned as an escape.  I wonder if that’s cheating, they’res an awful lot of overlap between the two themes.  Oh well.

So far, our game looks pretty unexciting with just stand-in graphics:

At this point it’s already playable, although it’s lacking a bit in the fun department.  The exposition part is also completely abscent.  Still, I think it’s a promising start.

I have a playable build up right now, feel free to try it out and let me know what you think!

http://dodsrv.com/Unity/Ludumdare/Night1/WebPlayer.html

Motivation = NULL

Escape… At first i thought of a platformer where you had to escape from a building before the times runs out, but while developing the main prototype it didnt felt so well.. not to mention the time restrictions. now i’m considerating something a bit more.. extravagant.. as a mouse-controlled labirnith, also time-based. We shall see.. i seriosuly hope to come up with a reliable prototype!

[…]

I’m not sure why, but this theme doesnt motivate me at all.. its like.. weird.. never happened to me before in a LD! I’ll see if i can come up with something playable before the first day has passed, else i’m afraid i’ll have to quit early :(
Such a pity, since i was looking forward to participate this time.. but if nothing comes up, fair well.. u.u

How I got motivated…

Everything started a couple months ago.

 

I saw a picture on the web, a trick picture, you know, that .png thing that makes the thumbnail to be one thing, but the expanded version to be another pic.

It was a deformed manga girl face.

At first, I got scared, but, a couple nights later, I was sleeping at my gf appartment, when, in the middle of the night, I woke up thinking about the picture. And I couldn’t sleep anymore, not because of the picture itself, or fear, or anything related to it (maybe a bit). Instead, I was awake in a highly creative state of mind, thinking about all of the horror games I could make out of it.

 

That picture made me lose one night of sleep, as it probably did to a lot of other people who saw it, but in my case, it was for the best…

 

 

PS: that’s the pic that motivated me. Fortunately, the Dashboard allowed me to post the pic showing the thumbnail part of it.

don't click me

Progress!

A little shot from the beginning cutscene which is around halfway done. Try it out here:

Woo!

Hypnotising…

There we go, 3D tunnel working properly, gives the impression of motion through it without really moving through space. Not sure if it’s correctly UV mapped, but the colours….THE COLOURS……

Don't look at it for too long.

Progress, I hope.

So I have made kinda progress since (http://www.ludumdare.com/compo/2011/08/19/so-30-minutes-in/), and so far I still don’t know what I’m doing. However, I think I’m gonna make something in the style of SuperSecretNinja, kinda. We’ll see how it goes. I made this while waiting for my food to cook:  http://www.quickshare.co.za/files/h0ah01fe/hurrdurriarewalrus.exe.html

I honestly have no idea.

Btw, I found a songbird plugin that autoupdates a file with what I’m listening to. You can see here: http://dl.dropbox.com/u/6171576/iamlisteningto.txt

Viri have weak cell walls!

little bit of art before it’s time for all good vitaes to come to the aid of their parties. Or go to sleep. or aid their parties while asleep! Dream Power!

The goal of this level is to escape the insides of the deadly but very small virus.  They have weak cell walls, which can be punctured by a fleeing TurtleDonViri have weak cell walls!

I. CAN’T. ART!

Seriously, I can’t draw anything on the pc. I only have paint and it is not helping me today. I tought about downloading gimp or something similar, but I would take a long time to learn to do just the basics and nothing would appease me.

 

 

So I drawing everything by hand. Yeah, that’s right. Pen and Paper right through it.

 

It looks awesome though, as I have only a black moji pen and very few paper sheets to use.

I guess i’m going for the “pretensious artistic game trophy” this year.

So Far So good.

Well I’ve already come across a few hurdles, but they where overcome fairly quickly.

Lighting engine implemented – Check,

Map manager implemented- Check,

Camera implemented- Check.

Crappy moving sprite for drawing tests – check

 

.

 

In search of a less obvious idea.

One of the big issues with compos like Ludum Dare is sometimes, the topic just gives you no inspiration. You have no idea of how to work into it.

“Escape” however, is a bit too broad. There are so many genres you could do here, it’s insane. My guess is that 2D platformer will be the genre of choice. So to avoid that I’ll go with a genre I know and love well, Rogue-like.

I also have an idea of a source-inspiration. A short claymation film called Ward 13.

Times a wasting

Hacking together a menu screen in Java, wasting too much time I think, with the idea for the actual game still eluding me. Maybe its time to hunker down with paper and pen, sketch out some ideas… At least the menu renders and has clickable buttons. Thanks LWJGL and Slick!

Morning Ludum Dare

 

So, I see my alarm from 4.30 – woke up – checked out what the theme was. Escape! Ok, not so bad but I’m going to try and use a couple of themes anyway. Right back to sleep to dream about the theme….

6.00am – Blood is pumping like crazy, so excited! Downstairs (try not to wake significant other). Grab some brekkie:

Thats right, I have bread and butter. I might have mentioned I had eight teeth out yesterday so I can only eat soft stuff and take tablets (theres a prize for anyone who can recognise the tablets :)).  First thing I have to do is run through emails, twitter and forum posts for Legends of Yore . Check nothing has blown up since yesterday’s update – looks like we’re in the clear!

Next up, brainstorming.. I need at least 5 ideas before I pick anything. Here’s what I came up with:

So I managed to get 7 ideas, I’m going to try the the cell puzzle first since that fits in with the self replication theme. One button prison escape is probably my second choice. Both seem approachable in the time frame.

The prison cell idea is a puzzler where you’re the convict trying to escape the cell sokoban style but with an extra replication style mechanic. It’s a bit of risk as it might just not work out in terms of puzzle possibilities – but we’ll see. Always have the platformer backup plan.

On to Java/Eclipse and Cooooooooooodddddddddddeeeeeeeeee!

Progress

Linky

Testing stuff.
No death yet.

Tags: as3, flashpunk

Comments

KavuDX
20. Aug 2011 · 03:50 UTC
awesome, but after I went to the right room, I started falling and falling. Underwater.

Progress Shot

Blocks now optimise themselves properly 😀

Janitor Story – Game Idea

The idea behind Janitor Story is you play a janitor at a high school that is try to escape his dead end job by going to night classes until you get a degree. The basic game play will be a resource management game. You’ll need to balance working, going to school, studying, sleeping and spending time with your family. So far all I have is the basic mini-game of cleaning the floor of the school.

Post 1 Screenshot

A good idea is a great start!

Woke up an 1 hour and 40 minutes ago and saw the theme… To be honest Escape wasn’t one of my favourites (ranked about 8th on my list) and my poor little Espionage… dead last :(!

So I’m going to follow jonbro’s advice and make an Espionage game to celebrate the fact that a theme I suggested at least made it into the final round! It will still fit the theme… after all: getting into a top-secret, ultra-high-security underground research facility is much much easier than getting out!

I had a few ideas, but they all sucked… then I came up with a great idea (hinted at above) while soaking in a nice hot bath… It’s ambitious! Probably too ambitious to do in 48 hours, but what the hell – I want something I can continue working on after LD this time, so I’m going to go for it.

Everything or bust!

Will be using my HTML5 game engine, also my first time

Hi guys.

I’m going to be using my HTML5 game engine for the comp. This is also my first time entering the comp and I have to unfortunately balance my time with assignments to finish. I’m assuming this is where I post about any personal libraries I will be using.

The game engine is pretty straight forward and the API docs are all written up.

So Escape is the theme…

…imho a rather uninspiring one, because most game design can be broken down to escape from (situation, poverty, unimportance) to something (better situation, wealth, heroism).

Nevertheless I already got three ideas in the last hour and am actually choosing the one with best chances to get finished in 48 hrs.

Comments

wonderwhy-er
20. Aug 2011 · 05:55 UTC
I agree… To broad to be fun. You can make anything you want from platformers to point and clicks or even breakanoid adding a liiitle mechanic or plot line to meet escape theme.

Hard to use such a theme creatively. But may be someone will prove me wrong, we will see in few days 😀

Day 0

Well, that’s it for now (going to sleep now -_-).  Not much has been done and I am really worried that I won’t finish this.  So far I have a tile system up and running, no player yet, no NPCs, and no gameplay…

Good progress so far!

So far, I have a simple intro sequence and the basic engine done. I’ll do some polishing on both of these tonight, and tomorrow I’ll focus on a bit of level design, and more assets.

My desk and my dinner

I just had a CBO, large fries and  a large Coke. That was unfulfilling, but great nonetheless.

Also, hurr durr, I use flash on my cellphone camera for pictures inside my room.

 

 

Tags: deskphoto, foodphoto

I Got Started

I’ve now been working for about three hours and have a little bit to show for it. I’ve got a completely generic screen of tiles and small little character that can run around and collide with the solid tiles. So far I’m still thinking of an idea, but I obviously have the general direction that I want to go in set. It’s going to be a reverse tower defense game. Instead of building towers to kill mobs, you are the mob and you are trying to escape. The idea might change if the mechanics don’t work very well, but hopefully that general idea will stay the same.

image

 

Here is a video if it in action: http://www.youtube.com/watch?v=plRtQoZRzi4

 

Also, these posts are being mirrored at http://joedev.net 

Tags: LD21, Ludumdare

Off to a good start

 

Right, so this is the first level. Everything’s working as it should; you win by getting to the upper stairs, jumping down and leaving the body you’re possessing. I’m already brainstorming for visual styles, music, traps and tricks, etc..

It starts to look a bit like an ugly game now…

Finished drawing some stuff (there’ll be enough time for more stuff later, on my “artistic” level I can draw even with sleep deprivation, now it’s time to code more – one collision detection coming up!

I should probably try to think about overdrawing problem (all items are just simple scribbles with alpha placed over the background, so if more of them collide visually, it creates a mess, not sure how to solve it fast) , but that’s for later, meaning never.

 

Puzzlestein first progress

The first few steps are done. Basic renderer works with a randomly generated level.

Tags: progress

First steps. Going to sleep now.

So far I’ve been thinking about the game. I think I have an idea now. Here are some sketches made with MyPaint:

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Pantallazo-Pyglet Test

I started to code and I have a functional tile map. I started coding the movement of the main character using the keyboard as input, but then I decided to change it to mouse and will use a simple A* algorithm for path finding.

I’m tired now, it’s 1 am here, I have a full time job and I’ve been working all day. I’ll take a brake for sleeping and will be fresh tomorrow.

That’s all.

Status Report!

43 hours remaining and I did not expect the theme to be escape.

I’ll be back after an hour’s walk with ideas. I already have some, but so far it’s looking pretty much like a Metroid knock-off with self-replicating enemies. Let’s hope I come up with something A) more original and B) less huge in scope before I get back!

I might even be planning stuff out on graph paper so we’ll see if I have time to get that scanned in to post up or not. It’s quicker than faffing about with a tablet, really.

See you later!

Tags: Flixel, is that really the time, morning, waking up

Ready for action

Alright. Had a good night sleep and woke up discovering this LD theme was ‘Escape’. I think I can work with that. Yesterday, I had my computer fully set up, ran some tests (currently I am having some sound issues, but I can work around that) and everything is ready to go.

During breakfast, I contemplated what I should create this weekend and enjoyed the final scenes of the quite emotional finale of Australia’s Masterchef (season 1). Fully rested, fed and relaxed, I think I can safely start this marathon. With a ‘escapy’ idea slowly forming in the back of my mind, I have started my terminal program, logged into the necessary services and turned up the music.

For my game, I will use Python with the Pyglet library. If relevant, I will design my levels using Tiled and load it into the game with the tmx-loader library for python (floating around on the Tiled wiki). Graphics will be done in Gimp and sound effects using the excellent Sfxr program. I have no idea what program I could use to alleviate my musically challenged brain, though. We will see.

The command prompt beckons for my attention, time to go to work. Good luck everyone!

Off to a horrible start!

I have problems with this theme. The problems are that all the games I want to make would take far too long, and I’ve already scrapped 2 moderately ambitious games. I’m not artistic enough to get away with making an arty game, so that’s not really a decent option. My morale is low enough and I have not enough ideas to make anything awesome, so I decided on a platformer!

This is the result of about an hour’s work, and more details will follow later.

I have no idea what I’m doing!

After a lot of thought and some musical inspiration, I decided to try something different than top down or platform.

The basic framework is already done!

Now to make the guy move!

 

Escape Keys

I’ve got a game idea and a plan.  It’s basically a Pac Man with an interested style and a little twist.

Picture of a computer keyboard

Who will be our hero?

Brainstorming

Brainstorming

Honing in on the idea

Honing in on the idea

The First Screenshot

The First Screenshot

Tags: brainstorming, screenshot

Aww yeah! Solid model isosurface extraction up and running

Ok!  Procedural mesh generation is go (for now anyway).  Here is a screenshot:

My plan right now is to try making a 3D marble maze type game.  You will basically rotate the world, monkey ball style, to help guide a ball/ragdoll out of a pinball like maze of contraptions and danger.  Since I lack any decent art production pipeline, all the data is going to be procedurally generated.  I also set up a github repository in case anyone wants to take a look at the code:

https://github.com/mikolalysenko/Ludum-Dare-21

The work starts

First classes getting defined, first sprites are painted and the first big cup of coffee is inserted. So far I’m happy with my chosen idea. Let’s see if it stands the prototype test later this day.

Also, deskphoto:

Look at this big cup of coffee (emptied)

Tags: deskphoto, pygame, python

Comments

ointment
20. Aug 2011 · 04:37 UTC
Brofist for Python/Pygame.

8:30 in the morning. breakfasttime :-)

Comments

tcstyle
20. Aug 2011 · 04:32 UTC
Hey, you’re from Germany, too? Where do you get this round shaped chunk of butter from?
pythong
20. Aug 2011 · 04:51 UTC
morgen spunkmeyer! grad aufgewacht, und los geht’s!
21. Aug 2011 · 23:52 UTC
@tcstyle : Edeka um die Ecke :-)

@pythong : Zu spät gesehn :-) Dein Eintrag gefällt mir. später mehr :-)

Game engine is working…

It took me an hour and a half to come up with anything to fit the theme of  “ESCAPE” but once I forced myself to sit down with a marker and a piece of paper, I soon had a simple little thumbnail sketch of what I wanted to make.  I’m using an ultra-simplistic concept that fits the theme and I’m quite happy with it. As my first progress report, I’m happy to say that I’ve finished implementing the basic gameplay mechanic. I’m using HTML5 and box2dweb and am creating a physics puzzler for web, windows exe and android (compiled to .apk using PhoneGap). It took me about two hours to code the entire thing from scratch.  I’d never tried any work with box2d before, and I stumbled with bodies and fixtures and sensors but I’m really happy to say that my basic gameplay testbed and proof-of-concept is complete: we have a “main character” that can bounce around and the engine detects when you touch a “key” which unlocks a “door”.

This means that I am “done” the low level engine and have the rest of the weekend to make it look pretty!

Tags: android, box2d, html5, PhoneGap, progress

Hrrrrn

Just finished the moving engine. Its simplistic, but it took forever to find one I was satisfied with.

I ended up going with the one I’m using because, I was tired of collisions not wanting to work with me.

Well, I’ve still the whole night left to finish this, And then that day, and then that night!

Its me against the world, LD.

once I get more things in the engine, I release a uh, teaser thing.

Good morning ludum!

So… I think I got an idea of what I want to do. So here’s the first screenshot :)

That’s the basic look of the gameworld, hopefully a bit more detailed in couple of hours.

Progress is slow

After a tiresome, grueling 4 hr 43 min of hard work akin to that of a child labor camp I have finally completed my main menu! Great. I also made some minor headway into making a tutorial, though right now it’s only for looks – nothing’s playable yet :( I’m starting to doubt whether I’ll finish on time…

 

Oh yeah, I’m in!

Just woke up, dizzy, but posting….

I’m in! Escape it is, huh? So it’ll be Flash + flixel, cfxr, Paint.Net instead of Photoshop and now I need energy 😀

have fun everyone!

Animation

Ok so I decided to try to make a game with a person as the main character as opposed to a boat or a circle. My problem is that people walk and stuff. This is hard to make.

My walkcycle looks like a jump cycle

Comments

20. Aug 2011 · 05:19 UTC
ORLY??

it is really a jump cycle!

Codename Shadow Lives On… For Now

I’m so close to giving up on this and going with a typical metroid clone… I just don’t know if this is going to be any fun at all, and I can’t seem to get anything to look good. :( But I guess I will trudge onward for now.

Tags: codenameshadow

IT HAS BEGUN

Ludum Dare has started and we’re going full force into it.  My head is already in pain at this scripting jazz.  I hate it.

 

I’m working with mah waifu on this big ass project in my apartment.  Ohh yeeeaaahhhhhh.

I CAN HAS IDEA!

Hi Everyone,

I have my idea for this LD – you will play a prisoner of some sort, who needs to escape from a series of prison cells or something. You will have to avoid guards and spot lights in your daring escape. You plan your route of escape using a series of check points, and the character will run between them in an attempt to avoid the line of sight of wardens, guards and such.

Here’s a rough sketch of the idea – I hope it’s not overly ambitious!

 

Good luck to everyone!

Daniel

Early Start

Work up at 5am. Like a kid on Christmas day I just couldn’t wait to get started. Ah well, it’s all good.

Fairly happy about the theme really, I’ve been wanting to do an escape game for a while now.

Problem: I’ve been wanting to do a 3d escape game.
Problem: There’s no way I’m setup to make a 3d game in 48 hours yet.
Solution: I’m going to try and make a 2d version of my idea. Not sure if this is going to work, but hey, might as well try.

Started off trying to get my art direction going a bit:

animation

Now working on the code, check out my first build.

So, yeah. Three hours since I started, and going strong. Think it’s time to actually get up, shower, breakfast and stuff.

Heading to bed, progress so far

I’ve got enemies that die when you shoot them. Randomly colored enemy bodies and simple walking animation.  Also added spread when firing and increased spread when firing while moving.  There are arrows indicating people outside the field of view, there are tons of people at once for testing.

My process might be wrong:

  1. Think about ideas
  2. Discard main idea
  3. Be inspired by some squiggles
  4. Start writing out the design, thinking about the tech
  5. Make joke in IRC
  6. Start making game based on said joke
  7. Program
  8. Design
  9. Sound
  10. Program
  11. ???
  12. Profit!

Day/Night 1: Progress

 

I wasn’t to thrilled about the theme at first, I didn’t have an idea that was at least 1/16th unique…So I spent the first two hours or so attempting to come up with an idea that didn’t involve escaping from a compound. My winning idea was: Escape from an Abstract Painting.

I wanted to have the “painting” generate itself at random, with a number of different lines and squiggles in a variety of colors that would indicate the difficulty level. I have four different colors right now, I may add more as  I develop the gameplay tomorrow.

The Gameplay will be simple, the intention is that this would be an easy to play Zen like game. So…no fly mouse and keyboards while playing 😛

 

Ludum 21- SpaceShift

I’m participating in the LD and hoping to finish in time with a playable game I decided to change my original plan and focus on a game that will be fun to make and most importantly enjoyable to play.
My inspiration is RogueLike games but I want something that is not turn based.
Good luck everyone.

Technical details:
I’m using FlashDev and AS3.

Sound Bytes

Welcome to the world of audio.  It’s really not all that difficult it’s just tedious  if you don’t know where you’re gonna go with your ideas.

Currently have two pieces done for the game.  Working on character themes for everyone and then onto actual sound design (sfx, etc).

Coffee is your best friend.  MIDI is your favorite tool.

Setup done, now for an proper idea

As I’m jamming, i’ve spend the first hour since waking just thinking about the idea and setting up a project, checked the art path etc.

Lightwave 10.1 used with a script to cut a 3D model into tiles for the isometric renderer
Haxe and FlashDevelop the lingo and IDE
Existing frameworkd (closed source at the mo) being tested

Now to go from vague thoughts to a full idea and get into it proper.

Breaktime / Progress Thus Far

Time for my first break! After five hours of good solid work, I’ve got a great understanding of the story and some thoughts about the game’s visual style. Anyway, here’s a working prototype of my progress so far. That camera was a royal bitch, but gosh darnit, she’s a-working! Flash AS3 Profession IDE, CS5.5

http://www.nyonge.ca/Flash/WhoSoldTheWorld_00.html

Tags: as3, demo, flash, progress, update

2 Hours In

So, I’ve gone with the cell puzzle. The idea being you have to get your prisoner out of each cell without waking sleeping guards and pushing the appropriate switches to open the doors.

Just paused the timelapse recorder to take a quick breather. So far, it’s going ok, my home grown graphics arn’t the worst and the game features list seem to be growing into something um… gamey.

Vortex RT working.

After a bit of fiddling round with some viewport setting code (or lack of viewport setting code..), got my intermediate RT working, and got a simple texture working. I’m wanting to use this to render patterns to, and have the vortex render it back with some kind of kaleidoscope effect. No effect yet, but the framework is there. I think it’s time to start working on some mechanics, instead of being drawn into the graphics too much. I’ve still got procedural music to do yet >_<

kaleidoscope...without the mirrors.

Comments

ointment
20. Aug 2011 · 05:20 UTC
That looks neat.

First screenshot

Rather unspectacular: Player, rooms, tunnels. Next to implement the mechanics.

Tags: screenshot

I’m in

I hope it’s not late to post this but I guess I’m in.  I silently attended to last 3 LD’s under my own rules and time limit : ) . Let’s see If I can finish something tomorrow.

The Plants are coming!

And they are mutated! They grow way too fast and are gonna eat you! You have to fight them, but you can’t win. So your only hope is to (who would have guessed) escape!

Screenshot

Settled on a Plan: SurfN-2-Sur5

After hearing the theme I thought for a while about different kinds of escape games: escaping a prison, escaping a dull day through reading books, escaping reality… but in the end I decided on a simple falling out of a plane and then surfing style escape called SurfN-2-Sur5. I made a rough prototype of a similar game about a year ago, but never really did anything with it. Using what I learned from the surfing gameplay and adding the escape theme should lead to an interesting game.

First time Ludum Dare – First progress…

It’s my first time making a game for Ludum Dare. Some progress after around 2 or 3 hours. It’s now 9:17 AM over here in Germany…

Still Dreaming

Well, more than 5 hours into the competition and it’s time for a progress update.

The game will be a very simple adventure game called “Still Dreaming”. I’m mainly interested in creating a piece of art that also has game elements. This won’t be the typical game, but more something to just enjoy and maybe get a good laugh out of. My main goal is to create an atmosphere surrounding the game that sucks the player into the dream world.

You’re playing as a character called “Kyle” through a set of abstract / simple puzzles trying to escape your dream. The game will hopefully reveal how you got caught in this bizarre place.

That’s the basic idea. Oh dear, there’s much to get done.

Here’s a screenshot of my progress so far:

 

I spent most of the first few hours working out a game concept and then setting the visual style. The visual style is heavily inspired by the amazing Sword & Sworcery. I just fell in love with the style and always wanted to try something similar.

For now all you can do is walk around. That’s it :)

Now I just gotta turn this into a game. I need coffee.

Hour 5

 

That’s a lot of blank space in front of me.

But I’m already loving it.

Behlod the first 3 hours!

BAM! ALMOST PARALLAX 'N' STUFF!

Also: Why did I use the same title with a different amount of time spent? :/

I think I’m in

I am going to be using my own PixelEngine in C++ which helps out for handling of objects and drawing of those. It is only in alpha, but it works.

Flying Moustach of moustachery!

Yeah baby, this moustache is all like, flying and stuff. He flies around. And he is a moustache. How much more awesome could it get?

Flying Moustache in attack mode

Awake now

OK, I waited for the theme to drop before going to bed, and fell asleep to the sweet tunes of an over excited cat trying to fight my face. (Which is one of the more violently cute experiences.).

Now I’m awake, and I think I have a neat idea, so I’m going to breakfast, go get a return on my keyboard (I bought a keyboard for LD, but I really don’t like the layout, which is a problem since I bought because I don’t like the laptop keyboard layout), and get cracking.

My (lack of) progress along with some sweet music will be streamed at www.livestream.com/drjarajski . It’s up, but I won’t be there yet.