Ludum Dare 37 December 9–12, 2016

A bit late but I’m in

A little bit late, but due to circumstances, this entry is going to be a lot worse than my last one probably

Comments

10. Dec 2016 · 21:16 UTC
Don’t loose hope! Little pressure can make wonders happen

☆★ WIP detective story set in ONE room ★☆

⇒ Choo choo goes the LD hype train! ⇒

Ava and Marte are working on a game as always, this time not accompanied by Morten. Started a bit late after a good night’s sleep and most of the time on Ava’s part has gone to core systems, but we’re going strong. After some initial music work, Marte has for the first time done 3D modelling, in Blender, and has been churning out models with increasing speed as she has gotten used to the way it all works. c:

None of the models are featured in the below test room, but you can get an idea for how the game will work. You will be inspecting things and picking stuff up in order to progress and figure out what happened!

View post on imgur.com

A semi-intelligent system makes it relatively easy to add new stuff to the room and have it working as intended.

Skärmavbild 2016-12-10 kl. 21.54.58

Our previous blog post this time around had Ava considering using p5.js for this LD, but as you can see above, we ended up using Unity instead, as 3D felt like the best way to cram stuff into a single room, and there wasn’t really time to delve into the 3D functionality of p5 this time. Better to focus on a better game using familiar tools!

Good luck to everyone! ♥︎

Tags: 3D, ava, detective, inspect, marte, one room, progress, unity, wip, work-in-progress

Long Way Down…

So I should probably add some stairs 😀

Hope everything’s going well for you all! Make sure to eat badly and drink poorly, so I have more chance to win! 😀

Untitled

19 hours in.

And we got some art and stuff. Just a small update with a screenshot of the current scene in game. Player is not fully textured yet.

scene

First room with almost all assets in. All thats missing is the door.

 

Come watch our streams at Holofire and 123gas321!

My room : first WIP post

Hello all !

Altough i didn’t really show up there this is my fourth atempt at the Ludum Dare. I’m really happy to be able to participate again. And for this edition i’m sharing the same room as @pauljoannon and @Kokonaught. Check out their game !

I’m still working with love2d + grafx2. I did some music in LSDJ, but i need to export it and i don’t have my usb cable … Right now my progress is very slow. I hope to finish at least under the 72h to submit my game to the Jam.

I decided to go with a game about depression and suicide based on personal experience. You’ll be to depressed to go out of your room and you need to find a way to improve and not kill yourself. It will be isometric and you’ll be able to control it with the mouse. I got the isometric grid displayed plus a character that can move around it. I did some gameplay and scenario planning.

Ekrankopio de 2016-12-10 22-07-04

You can check my twitter here

Check all my posts on my ludumdare blog page

Tags: love2d, lua, my room, nanoplink, wip

Oh no! Zombified space cyborgs!

My room is supposed to be filled with machines but I wasn’t expecting zombified-space-cyborgs! (or something like that…)

cyberzombies

I’m a bit late, I’ll try to finish the controls before falling asleep and tomorrow I’ll be working on the room itself.

Working on the room, remade the character controller

The room is looking a little more homely, and you feel a lot less lonely with the new character controller and AI.

The grapple now takes all the characters.

 

Will work on the puzzle/story part tomorrow, for now I’m making more assets for the room (I’m using magicavoxel)

My Labyrinth Room!! My first LD

My Labyrinth Room!

 

This is my first Ludum Dare and i’m enjoying it. Haven’t been sleeping for 20 hrs and here is a bit of the result! I’m quite satisfied, What do you think Guys?

Fist update for my first Ludum Dare , The training room(not final title)

Some here i am , doing my first Ludum dare , my game is a Fps doom/quake like where you will need to fight wave of drone ai whith a metroid like weapon.

I implemented the theme “One room” by making the game only being play inside one arena but here the twist the floor of the arena will reconfigure itself during wave.

Maybe if i got time , i will do some sort of shop where the player can buy upgrade/ability.

 

Here a screenshot of the 3 drone type i will try to implement :

From the left it’s the basic drone , the sniper  and the tank

Drones

 

 

And a video of the current mechanic working inside the game (sorry for the bad resolution , dont have time to fix the recording swoftware…) :

 

For now what is in the game :

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Player controller

Drone ai (basic move only)

Shooting with player gun

Room controller(reconfigure the floor)

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Probably a too big project for my first ludumdare but i will try my best to finish it . It at the sound level that im the most concern due to my experience in the subject.My commit on the official site will be under the name “jejelite” if your are interesting seing the game once finish.

Hope you all a nice Ludum dare and coffee(or tea)!!!

Jérémie Morin De Ruyter.

 

PS : vous pouver laisser un commentaire en francais aussi.

StudioApartmentSimulator_day2
Day 2 (1.5? 20 hours?) Of the STUDIO APARTMENT SIMULATOR! game team party.

Thus far, we’ve thought about life, New York living, ordered a mango lassi, and debated over which container indeed carried the dhaal curry. From a development stance, we’ve coded things, drawn a lot of things, and still have much more to do.

Thankfully however, most pre-war buildings have heat and hot water included. Feed your cat.

Comments

10. Dec 2016 · 21:45 UTC
Love the art!
zacharyares
10. Dec 2016 · 21:47 UTC
Love you!
Polymeth
10. Dec 2016 · 22:17 UTC
Looks clean, nice:)

Point & click game

Got off to a late start but here’s some of what I’ve done so far.

crate_front

I’m doing a point & click game. I think I may have underestimated how much time it’ll take to make the art but it’ll be good chance to improve.

Project coming along!

Mechanics are starting to come together pretty well, and adding content is starting to get quicker and easier as everything else comes together!

 

Also, gots myself some turts!

 

Whelp, time to get back to work!

End of day 1

It’s almost midnight in my timezone, so i guess this is the end of day 1.

I wish good luck to everyone!

My total progress:

-Character animations, controls

-Puzzle mechanics

-Areas 1 and 2 fully working. (3 areas left)

map_a2_room

 

20 hours in, still holding up!

ezgif.com-video-to-gif

 

it is nighttime, got some of my mechanics down, my artist has woken up and we’re about to have pizza.

Achievement unlocked: core game mechanic

3-movement

Well, it’s not much to look just yet, but this is the heart of my games core mechanic. The idea is you are living in a one-room apartment in a 19th century tenement, and your relatives keep immigrating with all their worldly possessions in tow – you’ve got to try to cram as many of them in by shuffling them around as they arrive.

Still lots to do, but I think this could be a pretty hilarious little game.

Tags: progress, screenshot

Not so done yet

Backpedalled a lot and started working on game balance and looks. Maybe I can make something fun with bare primitives.

There are sneks in this room.

My tiny room with the triangle just turned into snake. I was building some other features and it just happened, let’s call it a bonus (not a bug/setback).

snekk

Sorry for the extra mouse cursor. Let’s call it a bonus :)