STEP 1: Graphics, Graphics, Graphics
STEP 2: Not Finishing Stuff You Were Sure To Finish Quickly
STEP 3: Actually Developing The Game

PLAY IT HERE
I will be honest with you. I was always optimistic, the whole time, but deep inside i didnt think i would finish this.
I had 14 hours of pure development time over the weekend. That is less than the average, i would guess, but i am not complaining, not at all, since i brought that upon myself and knew that beforehand. I didnt want to miss out on any sports i was interested in and i didnt. But i did fear i wouldnt make it.
The last 5 hours i was developing straight and without a pause. Never did that before, ever. And it payed off. In the last minute i had, i finished and uploaded it. It is now available to play for everyone on the internet. I did it.
I actually made a game.

Here is a link to the source. (Opens in browser, no download)
This is so much code, oh my god. I am sure many other games have much more, but i never wrote that much in a day ever before. Because i did all coding in this second day, the first one was exclusively art and setting stuff up.
And it works.
I hope.
I am pretty sure.
It is way smoother than it first seemed. After the first levels, with a different (horrible) scrolling system, the game didnt feel good at all. Now it feels pretty smooth. The fact that it was impossible for me to do any animations whatsoever in the time limit forced me to this simple “jumpy” style of play, which i actually quite like. This is not how i first imagined my game, not at all, but i am happy.
It is also bugfree.
Not really, no, i believe it probably isnt, but it is as bugfree as i could get it. The code is so horribly written i am sure i wont be able to understand it anymore in 2 or 3 days. But it works. Good enough.

So everything great, i get it. Anything important to tell me?
Well, there are things i am not happy with.
The sound. And one graphical Unity-problem that makes me mad as hell.
The sound, i said it before in the last blog post, is horrible and you should probably play the game muted. It is just some shitty drums and someone saying “Hold my Beer!” all the time. Horrible.
And the graphical bug i am talking about: Well, hard to explain. While developing, everything looked fine most of the time, but now that i released the game in the last minute i noticed it again in the Web Player. Objects are not pixel perfectly placed even though they should be. Everything is calculated well and correctly placed in the editor. The bug results in a lesser quality looking game and some thin lines that shouldnt have a place in a pixel art game. Really bothers me.
I am not sure what the problem is.
Some shader stuff (tried fixing it that way, didnt work) or just some unfixable Unity thing, which i would find pretty sad. Maybe its just my graphics card. That would be great. Maybe most players wont even see it. Entirely possible. Unity acted strange on my setup before.
I FINISHED A GAME THOUGH! HOLY SMOKES MATE!
THANK YOU LUDUM DARE!
THAT WAS A GREAT EXPERIENCE AND YOU MADE ME ACTUALLY FINISH AND RELEASE A VIDEO GAME!
Now i am going to just enjoy the next days. Playing all those other great games, hoping for feedback on mine and maybe even a decent position in the end. I think i can maybe snatch a fairly good spot in the Graphics subvoting.
NOW ALL GO AND PLAY ALL THE COOL GAMES UPLOADED IN THE 27TH LUDUM DARE!
Lars Faust, over and out.