Theme dropped at 9 here, and I have worked till almost 12.I am going for a 'point-and-click' mixed with an 'eye-spy' game. We will see if it pays off... Time to go to bed and get some sleep. I will come in fresh tomorrow with vigor, and try to get as much done before my wife gets up as I can (we have plans for tomorrow). Going to try and add as many 'levels' as I can, but if I don't have them in the game by Saturday at 9pm, it isn't going in the game. the rest of the time will be for art and sound. Here is what I got so far:
Schedule/time allowance"
friday-saturday - adding items, clickables, etc. for the game. SIMPLE mockups for each scene
Saturday from 9- Sunday after lunch - Art. Need final art, as well as animations for actions
lunch till 5 - Music/audio
5 til end: playtesting, bug fixing, and taking screenshots for the game page
Challenges -
Each scene will take a lot of care to add. Need to make sure I have the pausing/timing down.
I have never made art like this for a game before. A first time for everything, right?
audio. Will use SFXR for a lot, as well as 1bitdragon, but will need MORE. (actual radio sounds?)
Gameplay things
Things to keep you awake in the car:
Radio
Window
AC
Cigarettes' lighter
Things to keep you awake at work:
Coffee
Phone call
snack
making a paperclip catapult
Paper Airplanes
Noticing your Boss walking by
Headphones with metal music
Things to keep you awake at a restraunt
Food
Drink
Crying baby
Putting the jukebox on
sugary Desert
Things to keep you awake BEFORE you go to bed
Videogames
Phone
Feeding your Pet
Getting your clothes ready for tomorrow
Washing dishes/Cooking lunch to take with you
Then, you go to bed, and you win!
On a lose screen (different one for each scene), players can opt into hints (incase they are struggling)
Gameplay will consist of trying to click on things that can keep you awake as fast as possible, with an animated (5-6 frame, or 2-3 second) scene playing for each item clicked. Need 4 things per scene to go to the next scene,