Ludum Dare 50 April 2–5, 2022

first jam

man this is my first jam and i have no idea what im doing fer.png

So much for brainstorming

Came up with lots of ideas over the last 50 mins... don't like any of them.

I'm just going to open Unity and see what happens. Maybe moving around character controllers will inspire me...

Concession Speech!

The votes are in and it's time to say we on the Folklore campaign are forced to concede the victory. I want to say that I think the Folklore team ran a fair campaign with a good will effort toward the theme. We now accept that what the voters are looking for in this time is to "Delay the inevitable". So we humbly step down to support our new lawfully elected theme and will help them get on with the business of making games.

Okay I've not really got an idea yet, I'm still mulling it over. However while I do that, I knew one thing the game absolutely had to have was a big omnious ticking Nixie style clock. So I've made this first to inspire everything else to come.

LD50emGIF/em2.gif

You can hold out for now. You can even hold out for a while. But you can't hold out forever!

Difference between jam and compo?

Hello! I'm new to Ludum Dare this year, what is the difference between the compo and the jam?

Can art be sad?

I just had a deeply sad and beautiful idea for the game, my wife cried when I told her, so I believe I can get to touch some people with it, I hope...

Brainstorming

Brainstorming session going well.imageem2022-04-01/em231315.png

Wasn't Planning on Joining This Time

... but the theme is cool and I think I have an idea?

I'm changing jobs and as a result am very stressed out, but I have a simple idea that might be fun and, importantly, easy to implement.

I will be doing the Compo, as I tend to do in the April sessions. I don't want to switch up the tech stack, so I'll be doing my usual TypeScript / HTML Canvas thing, with art in either Aseprite or GIMP depending on whether I'm feeling pixelly or not.

Good luck, everybody!

Soon

CrabBattle.png

The Gamedev Has Begun

After an agonizing brainstorming session, a bathroom break, and real quickly adding the source code to my April Fool's Day game/LD50 warmup, I've finally begun actually doing something!

No, I will not be sharing my brainstorming text file. No spoilers until I've finished my game.

Ideas - gonna sleep now.

Feel free to use, the rum + tiredness kicked in and I ran out of ideas. inevitable.jpg

Simpsons episode that first the Theme by 100%

They went into a Cruise and Bart didn't wanted the vacation to end. So he pretended that there was a mortal virus out there so the safest thing to do it do keep in the sea.

Vacations forever!

But it was inevitable that it would come to an end...

https://youtu.be/gKEjGEDPgrQ

It Begins!

It's that time of year again! I wish everyone the best of luck.

Letzzz go!

Second Time in this, a little bit drunk because i had friends over till now (4:30 AM) Since i got so many great comments on my last entry at ld48 (even tho i didn´t rank pretty high) i really was looking forward to today - I didn´t vote for the theme "Delay the inevitable" - i think its a kinda broad theme. But its also not a theme u have like 20 Ideas on the spot.

Have to do some brainstorming now to get a good idea ready so i can go for a quick sleep and begin working on it later today.

Good luck to all of you for this Ludum Dare 50 - i´m looking forward to a lot of great games <3

Unity users: Any good experience using URP and WebGL? Everything I do lags!

I'm trying to make a 3D game using Unity's Universal Render Pipeline, and I'm targeting WebGL because it's super convenient for game jammers to play and rate. Every build I make seems to get only like 15 FPS, and that's literally with like a character on a flat plane with one light, no post-processing, and that's it. Any tips for better performance on WebGL?

I'm in

I'm in. Hopefully this will be my third time completing a game for Ludum Dare. Or maybe my hundredth time failing.

I'll be using Gamemaker Studio 2.0

My first idea, but probably too complex

I was just thinking of the old Ghostbusters game on C64.

iu.png

The goal was to earn enough money to pay back your bank loan before the city's PK Energy reached 10,000. There were always four yellow ghosts traveling to the center "Zuul" building, and the energy jumped when they did, so you delayed the inevitable arrival of Gozor by catching them.

That's my thought process now, a game where you eventually have a big showdown, but you just have to delay it as much as possible so you'll be better prepared to deal with it.

My thoughts are the scope is too big, though.

Holdable Objects!

Added a couple of objects that can be dragged around with the mouse. Also supports shift grid aligning!

Holdable Objects.gif

Small and quick update cause I'm tired. it's almost 6am here, so I don't know for how much longer I'll manage to stay awake for.