LD 43 November 30–December 3, 2018

Ready for action!

Funny thing is that I woke up accidentally 1 hour after start but it was 4AM in Serbia so I saw theme and continued to sleep. And it was 04:04, funny right? Right now brainstorming and making a couple ideas to choose from. God I haven't used Unity for a long time. GOOD LUCK EVERYONE!

Colour scheme resources for you

If you're struggling to come up with a colour scheme to convey a meaning or mood in your game try this page on Canva. https://www.canva.com/learn/100-color-combinations/

There are lots of other design & colour tips on the site too. I find it really helpful for inspiration.

Still without clear idea, but whatever :D

So, i still don't have any idea about game itself. But i decided to go platfoem style. So after roughly two hours in godot and on kenney website (because i like nice placeholders) I have basic platforming done,

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What a great start!

So, I knew the themme some time before I finally woke up. Because my mind was drilled to wake me up at 6:30 AM. This lead to me thinking to myself... DAMNED!!! Because I had no idea whatsoever for this theme. At least not a real idea. To be honest, I never thought this theme would be the chosen one. So, I didn't really go into depth with the basic idea that showed up in my mind during theme slaughter round. But hey, let's see if this can work out. I'll try...

Just woke up here in the UK

Spent all night having weird dreams about LDJAM and didn't even know the theme. The brain is willing but really quite stupid sometimes.

So it begins...

No, now it ends.

Anyway, just woke up, saw the theme and already got some ideas floating around so I will begin construction on the much needed basis. It is not one of the themes I was hoping for but I can roll with it.

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IT'S ALIVE !!!!

Just got the idea rolling Capture.PNG

More progress!!! Treees

Now this is starting to be come fun.

I now have a random tree placement algorithm in place for the tiles which are not walk-able.

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Finally built the first entity.

Don't worry, I'll be taking faster steps very soon!

Anyway, here it is. Background graphics are entirely placeholder so I can see what's going on. (I don't have time to save it the normal way.)

Akevitt

Just woke up here in Norway, grabbed me some coffee and formulated an idea. Now it is time to get to work! Note to self, dont' drink so much "akevitt" the night before the compo starts.

It's morning

The plan for prep

that plan was to go to bed :bed: several hours before :clock4: 0400, when the theme dropped. (Finland.)

That plan didn't pan out; various things about shifting from work coding mode to game coding mode... took longer than 12 hours. But they got accomplished... at :clock330: 0330 .

themedrop

And at the themedrop, of course, there was the issue... (irc log)

[02:00] <SethR> the theme is.. "Error: SyntaxError: Unexpected token { in JSON at position 85"

I like this theme. I decided to go with it.

Of course the "official" theme is "sacrifices must be made" and various things popped into my head dealing with that and the JSON gods... and another thing... which I will also try to work in...

eee shoes

However I am unsure I have a game and not a statement. About situations. I'm not sure I can do this in LÖVE ... but I think I can in pico8.

so I am switching to pico8

Which is still lua, and still using emacs for the editor.

Game Skeleton

Next up: flesh out idea of game, write areas where I need to write code things, see how much of it is doable in the same way, and... get initial code done before Talvisota XIII . (Which, thanks to people not using sensible dates { https://xkcd.com/1179/ } I didn't realize was this weekend. But hey complications are gonna complicate.

It is now :clock1130:

SOTS WIP

Screen Shot 2018-12-01 at 08.29.56.png

Finally got the idea now it's time to make it work!

I kinda got an idea :D

This is gonna be so cool if I manage to implement it :)

Sacricent

My game idea is "Sacricent". A kind of centipede creatures that can sacrifice his own legs for various things. I am very satisfied with the idea, but feeling a bit lazy. Also tomorrow I work since I live in Israel. So I hope to just patch something really basic and submit it today. We will see. Maybe a bit unmotivated and depressed, lol.

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Can I use mixamo?

Last doubt: I'll need around 3-5 animations in my game (idle, walk, run, attack). Can I use mixamo JUST FOR THIS, create all the rest by myself and still apply for graphics?

I don't wanna cheat! Thanks guys! :)

Joining the Jam, just woke up

Aight, so I just woke up. Now I want something to eat, and then I'll start the awesome adventure. Already got a few ideas so I'm excited! Oh man, I love sacrifices. Fantastic theme. Think I'm going for a puzzle game with a few levels :-)

Humble Beginnings

As always, every project starts as a basic prototype.

boop!.gif

Squares, Triangles. That's never changed. And after one hour of development my Firing and Movement mechanic are actually complete already. I was actually on schedule with that, crazy. With the lazors I tried to implement object pooling initially (something I've never done before) but then I realised that 1. Time 2. It's literally a sprite that has a few variables and adds some forces upon instantiation.

I did learn something though, cooldown between shots (at least how to implement it properly) so that's fun! Time to program my first baddie, "The Midget Cruiser"

Tea Counter: 0

I have got an idea

Ludum dare 43

You are farmer boy that is being called by a god that needs several sacrifices from you of your farm. He will give you a tasks to get chickens,pigs,cows etc etc.

You family does no understand you and will try to stop you when you take an animal.

Objective: Give the god the sacrifices he wants in time. When a collection of sacrifices is made you will advance to the next stage.

Player: Farmer boy, the person that will get these sacrifices.

Defenders of the sacrifices : The farmers boy family.

Points: For every animal you sacrifice you get points and when the god is satisfied you will go to the next stage which give you an extra boost of point.

Optional: I am thinking ways how you can beat the defenders. You could kill them or just flee from them. Also can the defenders like capture you or also kill you. Still this needs to be answered but I already can start on the basics.

Program I am going to use:

Unity

Rider

Cinemachine package

Photoshop

Blender

For audio I dont know yet.

Sounds Simple

The idea sounds simple but as this is my first Ludum Dare I think this is a good one.

Alright lets get unity open and start coding