LD 39 July 28–31, 2017

I'm in!

My Tools

  • Java
  • IntelliJ Idea
  • Aseprite
  • IBM Model M
  • Coffee

My Setup

IMGem20170727/em165955.jpg

IMGem20170727/em165943.jpg


Wallpaper

If you like the wallpaper shown in the photos you can get it here: download wallpaper.

I'm in!!

This will be my 5th Ludum Dare participation so I have a little bit of LD experience, but it is always exciting what the theme will be, and what I am able to come up with.

There are no guarantees for a successful product :sweat_smile: !

Tools:

Unity3D

Logic Pro X

Photoshop

My previous submissions:

The Fast and the Flatulent - LD31 - December 2014

Man Simulator - LD34 - December 2015

Machina - LD37 - December 2016

Chill Bill - LD38 - April 2017

How long can I stay up?

Game engine : Corona or Defold Art : Gimp / Krita / InkScape / DragonBones / Blender Music : Audacity / LMMS

We are in

It has been a long time, but finally I have found the time to participate again in Ludum Dare :tada:

This time i'm participating with the talented @mrtwister, the amazing @ignius and the smart @mspawa (also we are beautiful, rich, great and humble) We already have kind of an idea of the game we want to make, so we'll see if we can make it work with whatever the theme is :dizzy_face:

Tools

  • Phaser
  • Photoshop

Good luck to everyone and happy ludum dare!

I'm in~! 2nd LD, 1st Time Solo

Engine: Unity Art: Aseprite Sound: Audacity, Musescore, Chiptone

Can't wait to participate, super excited!!!

I'm in

In again!

Doing a solo compo as usual.

Art:

  1. GIMP
  2. Blender
  3. darkFunction editor
  4. Spriter
  5. PyxelEdit
  6. pixlr

Music: 1. Audacity 2. musagi 3. Instruments at home – Yamaha keyboard, Court electric guitar, Pedals..

Programming: 1. My new JS Canvas basic library – JSCF GitHub 2. Unity game engine 3. C++ DirectX 2D simple framework GitHub 4. Blender Game Engine

I'm in!

I'll be joining LD39, not too long after also playing in LD38.

I'm not sure which toolset I'm going to use yet, it depends on what idea I end up going with. Either Monogame or WPF, probably. Whichever one I think will be easiest to build the idea I come up with.

As for tools, I'll be using Visual Studio, Photoshop, Audacity, maybe Ableton if I get around to music (not too familiar with it though). I'll also be streaming the process on Twitch

Good luck to all the entrants :)

I'm in, but...

How do you create a team project? It says the leader has to add you as a friend, so you can join the project, but I can't find those options anywhere.

I am in!

Hello folks!

I am in!

I have done a few LDs in the past, but it has been a while since my last one.

Tools

I may or may not use some of them, but I probably won't use anything not listed here.

  • MyPaint
  • Aseprite
  • Blender
  • LMMS (+Philarmonia samples)
  • html5.js

Iniam again

Again i am not so sure about the time i will spend on this jam as i will also have to work, ugh. It depends on the theme i guess. My tools will be Unity3D v PhaserJS, Photoshop, Inkscape, PHPStorm, Audiogalaxy.

I'm In Again For My 7th LD!

This will be my 7th Ludum Dare, but my first jam. I have always done the compo because I enjoy the challenge however this time my brother will be joining me because he wanted to try it and this is his last chance before going off to university. I will be using GameMaker: Studio 1 (I have 2 but not familiar with it enough yet), probably sfxr for sound effects, maybe graphics gale if not using gamemaker's sprite editor, and not sure about music yet.

Good Luck to everyone!

"I'm in", but with a big ego

ImInComplete.png

Ahoy! 4th time LDjammer person right here. I'm @Moski, co-designer and lead (if not lone) artist of Colossorama (36), Hyper Holomayhem 37 and Petty Puny Planet 38, all past LDJam entries playable from WhalesAndGames.itch.io. (Colossorama got heavily updated post-jam. Classic jam version should still be downloadable somewhere there)

This time around, though, I'm not participating with the usual team. Instead, @kroltan will be the coder and (lead?) designer of the game, and @jmm will do the music (and possibly co-design. We haven't talked that much about the extent of our roles yet). Code, graphics and sound. A well rounded team. I'm pumped up!

Tools of the trade

The tool I'll be using this time around is still going to be Krita. I wrote about it in the past, showing examples of what I made with it for the past LD Jams. It's versatile for 2D assets and it's completely free and open source.

chromeem2017-07-27/em12-26-28.png

It's not very good with text though, so if there's any need to make text, I'll use Photoshop instead. In case you'd like to know, I'm using a Cintiq 13HD this time around (I've used an Intuos Pro for the last jams). It's not really that important when it comes to simple game assets though, so even the cheapest of tablets could work.

Teamwork-wise, we're communicating through Discord. Better than Skype and similars, and, of course, free. There's some LDJam channels around, in case you'd like to look for a team or to share ideas with other jammers.

Closing remarks

Well, that's pretty much it. Follow me on twitter if you'd like to stay in contact post-jam. There's not much else to say on my part. Let me just wish y'all the best of luck, and I'm looking forward to seeing what you come up with this time around. Cheers! :whale:

I'm in

That's decided, I'm in for this LD. I'm not sure what I'm going to do exactly, but I hope it will be fun!

I'm in :)

Hi everyone, if you want you can use some of my scripts for Unity: http://theflyingkeyboard.net/tag/unity/. Have fun and good luck :)

I'm in!

this will be my 3rd ludumdare and the first time i will actually have the full 3 days to finish since it's summer break and I won't need to worry about school on monday :D anyway i'll be using unity, blender, and probably photoshop (and possibly ms paint since it's great for pixel art) i'm not sure if my game will be 2d or 3d yet so i'll just wait to see what the theme is

I'm in with 3000 lines of freshly minted C code.

If you saw my previous post, you know I'm doing this jam in pure C, no c++ gimmicks. I just finished converting the basics of my old c++ engine to C and I went from about 7,000 lines of code to only 3,000. Here are my tools:

Editor: Atom

Language: C

Art: Blender/Gimp

Sound: Audacity/Recorded SfX

Seems I'm in!

Just found out two days ago that this weekend is Ludum Dare weekend. Luckily my summer vacation starts Friday evening so that gives me enough excuses and possibilities to move all my family tasks and duties into next week ;-)

In my third LDJam I'm going to use

  • GameMaker Studio 2
  • Inkscape or Aseprite or Gimp for graphics - tool doesn't matter, my graphics are all crap...
  • Some *fxr or my microphone for sound effects
  • And I will fail on the music as usual although I might try my FL Studio or some random music generator for the first time ever. We'll hear or not.

Good luck to all of you, may your game be finished, the learning curve minimal and the fun over 9000!

Dots In Space…

dfgdfgdfg2

I’m still working on my game of the last jam over here which I hope to release very soon.

I’m currently adding options for atmosphere settings. There are now well over 200 settings including solar system generation, gameplay settings, physics and lots of visual settings like this.
amtosphere

All these settings are also used for randomizing everything on the press of a button so every game can be completely new generated. But you can also unlock all the different settings for you to tweak and save as your own custom presets. You can shoot projectiles the size of planets or create massive destructive shockwaves or make the goal to be destroy the most or shoot projectiles that bounce off the planets Peggle style or be on a moon orbiting your planet… there is lots that mixes things up.

In case you never heard of Dots In Space, it is basically shooting whole solar system to pieces while trying to destroy your opponents planet, it share a good amount of resemblance to the Worms games but here you have to take the gravity of the planets and sun in account and if you are not careful your projectiles might come right back to you. Here is the old jam page: https://ldjam.com/events/ludum-dare/38/dots-in-space

Here is how that looks:

The glow shows the gravitational pull of the planets#screenshotsaturday #UE4 #gamedev #space pic.twitter.com/1PMJ8i457V

— David Hagemann (@TocoGamescom) June 24, 2017

Lets discuss AssetForge. Should it be Compo valid?

I need a 2nd (and 3rd) opinion on this.

I was asked today if this tool AssetForge should be compo valid. Here's a link:

http://assetforge.io/

assetforge.png

And to be clear, yes you can use it in the Jam. The question is the Compo, our "solo from scratch" event.

Long story short, it's a bit like a Lego 3D modelling package. You have little pieces you make things from. But like modern lego, you'll get pieces like wheels, roofs, castle walls, tree stumps, etc.

I see that and think cool. That sounds like a great way to make something, especially when you have little time. But technically speaking, the things that are made are a sum of more complex parts, sometimes exact parts (a propeller, a lamp post, etc).

Historically we always said make your assets "from scratch" (or use generators), but the building blocks very much parallel the idea of sample libraries in music production.

It's neat. The possibilities of such a product (especially in game jams) is extremely interesting.

What do you think? Is this something we should allow in the Compo?


EDIT: There seems to be a misunderstanding that the tool is a generator (it's not). It's more of a "thing" maker that includes a library of components.

Here's a couple short sample videos.

https://www.youtube.com/watch?v=Fu0nBMW46r0

https://www.youtube.com/watch?v=tXUyR2D8Pxc

I am almost certainly in.

Yep. For the first time in a while, I have a lot of time! I also have knowledge of Javascript, PHP, Choicescript, Twine, Java, Inform...heck, I could even do something crazy like 6502.

...I also can't figure out how to change my avatar. Oh, well. Long as I can enter and make posts, I'll be fine!

Well, here we go again...

With just under 30 hours to go, I've decided the Ludum Dare 39 will be my second Ludum Dare. Why? I still don't know.

Looking back on my last LD attempt, I think I let my rather amateurish and, how can I put this other than this, dreadful artwork (something that I had expected to be a mildly "under par", if I'm trying to be optimistic) get be down, so, having seen some of the remaining themes, I'm feeling hopeful that focusing on the Music and a Story might be enough to make this one a bit better than the last.

Having taken a look at the current themes I can see, I've had a few basic thoughts for any plots and their quality... varies, shall we say, so I can only hope that the music can more than make up for any "let-downs".

If there was only one thing I would still be slightly pessimistic about going into this is that I'm working alone on it. I'm rather disappointed that, knowing many friends you are very good at art and programming, I've been unable to rope anyone into creating a team. I don't think this'll be too much of a hindrance, since every other game I've made (bar one) I've done along (not that any of them have been finished or published...) (That said, I'm looking into joining a team over on CrowdForge, so this may not be a permanent issue!)

Looks like we'll just have to wait and see what this LD roller coaster has in store for us on Saturday.

GOOD LUCK EVERYONE! ~Wolfie @Infinite8Games (Twitter)

I'm in!

This will be my second Ludum Dare event, and I'm rooting for "Signal Lost" for some reason. I dont' even know why, I just like the idea of it. As usual, I'll be using Godot, Aseprite, Beepbox.co and documenting it all on my Youtube channel.

https://www.youtube.com/AlexHoratio

Stay tuned!

Im in!

First ludum for me!

I'm in with an audio spin

Game jams are super fun. Ludum Dare is one of the funnest. So, here I am to make something fun, with a lean toward solid audio and interesting mechanics.

I compose music and produce sound effects for games, so that's my focus. Pretty good at tech. Okay at game design. Not so great at graphics.

This is my fourth attempt at making a game for Ludum Dare. Last time around, I made music for seven projects. Now I'm ready to create a game of my own again.

Tools? Still thinking on those.

  • Engine: Unity (C#) with ProBuilder
  • Audio: FL Studio 12 (Sytrus, Nexus, Super Audio Cart, and/or EastWest Play)
  • Graphics: Aseprite for some pixelly textures (possibly)

Streaming the whole thing on Twitch, which should be an interesting experience.

Feel free to follow me on Twitter and check out my website where I offer various game audio services.

Good luck to everyone else joining in!

Good luck for everyone!

coronadefoldjamem315x250/emfruits_min.png Hi guys :) Let's make some good games at Ludum Dare 39! If you're looking for new tools to try we're hosting CoronaDefoldJam with the same dates and theme as Ludum Dare 39. Friends from Corona is looking for the game from this jam to gift 10000 installs :) https://itch.io/jam/coronadefoldjam

First LudumDare

My first Ludum Dare. Let's see what comes out of this.

Just another I'm-in post that nobody will read

Hello, going to try Compo again (last time in 2015).

Tools of choice: Haxe, OpenFl, HaxeDevelop, Mulab, Audacity, LabChirp, Krita

This is the first jam where I'm using OpenFl outside of HaxeFlixel, so kind of low-level this time, wish me luck :-)

Cheers!

I'm in! LD39

Second time doing Ludum Dare! Going to try and actually get ratings this time. I'll be streaming everything on https://www.twitch.tv/0as0

I'll be using:

Language: Java

IDE: Eclipse

Graphics: Paint.NET / After Effects / Photoshop

Sound: BFXR.net / Audacity / FL Studio 12 (probably not because i'm not a musician)

Imma in

4 real.

I'm in... -ish

Will try to do it for the first time ever... Enough watching from the sidelines!

One More Day!

Just over 25 hours until LD 39 begins. Everyone ready?!

I am in!!!

This will be my second go at Ludum Dare! The assets I will be using are as follows:

Engine: Unity Language: C# Sound: Audacity (maybe or freesound.org) Images: Paint.net/Gimp 2

Good Luck!

I'm in

"yes i'm in" i say this very often, anyways i'm in for my second time, the first one wasn't very successful i had some problem and i gave up, i hope this time will be better

I'm in!

This is my first Ludum Dare and I am very excited to see how it goes!

I'm In

I'm looking forward to making & playing some great games! I'm going for the compo this time.

I'll be using: - Unity - MagicaVoxel - FL Studio

Good luck & have fun! Riftrune

I'm In! Crunch time Baby!

In my previous post i outlined what i've got holding me back. two 8 hour work shifts, which also means i need a regular sleep and meal schedule, will cut my time down to about 12 hours: friday night, saturday morning, saturday night, and briefly sunday if possible. Regardless, i'll be giving it my best! :D i always did wish Mike would open a 24 hour version of the jam, anyway! ;) (heart if you agree to that)

GMS1.4, Famitracker, BFXR

good luck everyone! and Good luck Mike!

ps: will be on twitter this time! bwalter

I'm In!

Heyo,

The name is Hyden. Second Compo ever, pretty excited XD My first attempt almost made it to the top 100 so hopefully this time I crack that list! Good luck to everyone who is going to be competing :D

I'm in

First Ludem Dare and game jam. Hope to have fun and gain some experience!

I'm in!

Third time. Still using unity. Let's see how it goes this time.

I'm in!

Third edition for me!

I'll be using: - my very own java OpenGL game engine - gimp

See you on Saturday!

I'm in!

Second time participating, I'll be using Unity, Blender (3d), Krita and Pixel Edit (2d), Bosca Ceoil and sfxr for Music and Sound.

Hoping to do better this time :D.

I'm in!

This will be my first LD I am participating in. I will be using The Unity editor, Blender for 3D objects, Gimp for art, and some sort of sound effect or music software for sounds. Good luck everyone!

I'm in in in!

Love the new site and excited to compete in the compo! Have fun and good luck all!

Knoxville Game Design - Ludum Dare Kickoff

The Knoxville Game Design Ludum Dare Kickoff will start tomorrow at 7pm Eastern Time. All game developers in East Tennessee are welcome. Look for the sign on our table!

For more location information, please see:

http://www.knoxgamedesign.org/660/ludum-dare-39-kickoff-and-gm48-entries/

knoxgamedesign_tablesign.jpg

I'm in!

I have no idea how many times I've done these things.

Did pretty well on my last one with LD38: https://ldjam.com/events/ludum-dare/38/lovebug

You could say I know my way around and I'm ready to kick @$$!

Pixel art palette, 64 colors, for GIMP

I did a 64 color palette for GIMP, and I share it with you! :)

colors_palette.png

This doesn't let me upload the file, so copy and paste this to a file and import it to GIMP :p GIMP Palette Name: palette64 # 63 63 63 63 63 126 63 63 189 63 63 252 63 126 63 63 126 126 63 126 189 63 126 252 63 189 63 63 189 126 63 189 189 63 189 252 63 252 63 63 252 126 63 252 189 63 252 252 126 63 63 126 63 126 126 63 189 126 63 252 126 126 63 126 126 126 126 126 189 126 126 252 126 189 63 126 189 126 126 189 189 126 189 252 126 252 63 126 252 126 126 252 189 126 252 252 189 63 63 189 63 126 189 63 189 189 63 252 189 126 63 189 126 126 189 126 189 189 126 252 189 189 63 189 189 126 189 189 189 189 189 252 189 252 63 189 252 126 189 252 189 189 252 252 252 63 63 252 63 126 252 63 189 252 63 252 252 126 63 252 126 126 252 126 189 252 126 252 252 189 63 252 189 126 252 189 189 252 189 252 252 252 63 252 252 126 252 252 189 252 252 252

I'm in!

I'm traveling around Australia on a six week trip, have barely any wifi and have to use a car battery to charge my laptop. Let's see how this goes!

Usual tools, haxe, kha, pyxel edit, etc.

I'm in!

First time doing Ludum Dare and my second ever game jam, so I'm absurdly excited. This will be a nice change of pace from the project I've been spending the past several months on. I'm gonna be working solo, so I'm using Unity with a plug-in called Makinom to do most of the heavy lifting. I'm considering entering Compo since I'm doing everything myself, but I think I'll probably need that extra day haha.

I'm in.

After skipping LD38, it's time for me to spring back into action. If ever the theme is "1 HP", I will automatically create an RPG, as opposed to making a visual novel.

Minimal fluff. Just the stuff.

Software I may or may not utilize

*PLUS*

  • YouTube for inspiration and tutelage
  • A Ryzen 7 CPU
  • 16GB memory
  • B350 Tomahawk motherboard
  • An M2 NVMe drive
  • A power supply
  • A power supply cable
  • ELECTRICITY
  • The internet (invented by Al Gore)
  • A mouse
  • A keyboard
  • 3 Monitors
  • A chair
  • A cup for water
  • A cup for coffee
  • A mobile phone
  • A toothbruch
  • Toothpaste
  • Dental Floss
  • Deoderant
  • Food for 3 days (I don't normally eat)
  • Amazon Alexa to keep me company and tell me jokes
  • The kitchen sink at some point.

8-|

I'm In

Joined in last time on LD38, not sure if I have to make one of these posts again, but oh well...

I'm In!

Second time doing a game jam first time doing Ludum Dare. Hopefully will make some I am happy with, even if I don't the experience is still worth it.

I am In

Again, Javascript from scratch, also I will not have much time so don't expect anything too big. :)

Let's do it

Ok, time for me to get my Jam on. Been dusting off the code framework that I use for most projects, fixing some project-specific crust that has accumulated and getting things ready.

Probably working on something cyberpunk or post-apocalyptic irregardless of theme ;P

Some Tips For You Gnarly Ludum Darers

Before I begin, I just want to say that I LOVE Ludum Dare! I have done 11 LDs, but I will not be participating this weekend due to other plans.

This will be my 8th time sharing these tips, but each LD I revise them and (try to) add a couple of new things to the list. These tips are just from my experience, so feel free to disagree.

Preparation

On the day of the event, (in no particular order) get lots of sleep and take a shower. I recommend showering right before the time hits because personally I don’t like wasting my time showering during a game jam. I know it sounds kind of funny, but you want as much time as possible to work on your game. Also, sleep is really important too because you’re not going to get a lot of sleep during the weekend. Personally, I like sleeping 4-5 hours on both dev days, giving me a total of 8-10 hours of sleep during the weekend.

Sleeping and Eating

Buy some snacks, like right now! Buy super unhealthy snacks!– Although if you can prepare healthy meals before the event, you should probably do so. I wouldn’t go cooking a full-blown meal during the jam if I were you, but I’m not you so you can do whatever you’d like. You’d be surprised how long you can last without food, but regardless you should eat. Stay up as long as possible. If you have difficulty staying up, have others around to talk to, drink caffeinated beverages, and don’t get too comfortable where you’re sitting because you don’t want to fall asleep. Most people say to cook healthy meals but since I’m more of a Hardcore All I Care About is This Game I’m Going to Make kind of Ludum Darer, I don’t care about what I eat, if I eat at all, because I’m stuck in the LD Zone.

Making Your Game

If you don’t finish making a game, DON’T WORRY because you’re not alone!

GAMEPLAY is important! Yes, pretty Graphics are nice, good Music is even nicer, but you need Gameplay. Graphics, Music, and other things definitely improve your game, but you only have 48-72 hours to create something. Shoot for the gameplay. The first thing you should do with your game is to create the core mechanics. Make all the Graphics rectangles, and forget about the Sound for now. You don’t even need to turn in your entry with fancy menus. Sure, on the last day you can change the graphics, but earlier on just focus on the Gameplay.

Now this is just my opinion, you can do whatever you want. And if you’re going to make a narrative game or a game that’s just about the visuals, then just ignore what I just said about the Gameplay being the key. I’m just a Gameplay kind of guy.

THEME is important. THEME is not important. It all depends on who you are. If you can think of an idea for a game revolving around the theme in a few hours, awesome, but if you can’t, I would just start making a game that I have been wanting to make and then incorporate the theme down the road; or sometimes I just wouldn’t incorporate the theme at all. After the Compo/Jam is over, you receive ratings on multiple categories, and there is only one Theme Category so if you didn’t care about the theme, no big deal. (If you don’t incorporate the theme into your game, I recommend opting out of the Theme Category.)

Once again, do whatever you want; this is just my recommendation. Some people like to take their time to come up with an idea for a game, and that’s okay, I just recommend getting that out of the way fast. I just see LD as a great opportunity to make prototypes really fast.

Post Compo/Jam

If you haven’t completely finished your game (which is probably the case), try to finish/polish it even though your entry is already in. When you’re done with that, add the link to the Post Compo/Jam version of your game next to the 48/72 hr version so that people can play both of them. It’ll make you proud and make you feel better about yourself. And if you really like how your game is looking, continue development and try putting it on Steam, because why not?!

RATE GAMES! Rate as many games as you possibly can, and give everyone a comment! Comments help because some people will look at their comments and click on your name to see your game (also it’s just a really nice thing to leave a comment). If you don’t rate any games then just about no one will see your game, so…

RATE GAMES!

 

Streamers

Be on the lookout for Mike’s Dare to Play post where Streamers and YouTubers leave links for you to submit your game to them. Look at this page everyday and keep an eye out for google doc links and email addresses! And don’t be afraid to hop in on a Twitch Stream. You can watch people play Ludum Dare entries and you could leave a link to yours in the chat. Watching somebody play your game is a really fun experience!

 

What I do

I usually work on the core mechanics for the game first, and then make some music for it so it plays better. I personally think the graphics should go last.

That is just about all I have to say. And once again, these are just my recommendations, so feel free to do whatever you want!

Good Luck to Everyone Participating in LD 39! c:

Comments

Kokonaught
28. Jul 2017 · 01:13 UTC
Definitely sleep during jams, at least 3 or 4 hours per night.

My First Real Ludum And My First Real Game Jam

This is the first time I'm coming to ludum with codeeeeeee!!

I've been learning Unity in my spare time. I'm still super noob, but I thought making some tools would be fun/helpful. I've been working on something that lets me position stuff in 3D space with pixel precision. You can find it here!: https://github.com/eyedoteye/UnityGameTools (At the time of this post, the readme is super outdated)

I look forward to doing something coooool!

I'm in as well!

This will be my first serious game jam. I sort of gave the last one a shot but didn't actually commit and ended up not finishing anything. This time I will do it for real, and if my game ends up sucking oh well. I'll be doing the compo despite being solo since there's no way I can do all the assets myself ;)

My tools will be the Godot 3.0 alpha (I'll roll back to stable if I have any issues), GameMaker Studio 2 for art or pulling ideas from old code, and audacity for cutting up sounds and music. I'll probably stream to Twitch while I work and upload to YouTube afterwards.

Excited to Participate in my First Game Jam!

Ludum Dare 39 is not only my first Ludum Dare event, but my first game jam ever. I am really excited to be participating in this event and I will be streaming on Twitch throughout the weekend https://www.twitch.tv/iamjohnnyturbo

I will be participating in the compo and I can't wait for the challenge. As a programmer, I am confident that I will deliver a compelling game with solid mechanics; however we'll see how the art looks and sounds....

Good Luck everyone! :fire::fire::fire::punch::punch::punch:

I'm in, I guess...

I have not used C++ in over two years. I have never used OGRE. I will be making my game with OGRE.

Send me flowers for my grave.

(I'm tired of making JS web games. Flash is dead. I don't know any other game engines. So it is.)

Game length suggestion

I see a lot of games for LD that are way to long. With so many games to go through and rate unless your game is really really good most people arn't going to stick around for 30 minutes. I'd say a good length is around 5 minutes. That way most people will be able to get though it without it taking too much time. Even if you want to make it longer and have enough time to make it so that in the first 5 minutes people will understand your game enough to rate it fairly. It's kind of annoying when you have to play for 10 minutes to even get full use of the games main mechanic. I hope this is helpful because I feel like it would be good for both making and rating games.

I'm in

Entry statement

I'm in!

This is my first game jam so don't expect me to blow your minds, but I'm excited for the chance to create something and become involved in such a neat community. Planning on using Godot, Aseprite, SFXR.

I'm in guys

I am going to enter. Fact.

I'm In!

Trying some new tools this time! GameMaker for game making, Ableton for musique. Sticking to old tools for the rest: Aseprite for graphics, BFXR for sound effects.

Good luck jammers!

Yeah yeah the usual

I'm in! But with a twist, this time with a team!

@Moski will be handling the virtual pencils, @jmm will be jmming some grooves, and I'll be the code monkey.

As for the tools, Unity, VS and UniRx are confirmed, the rest will depend on the game!

I'm in!!

With a team and a new goal!

Regards!

I'm in!

Back for a second round of Ludum Dare, armed with Paint.NET, Sibelius, poor time-management skills, and a mediocre understanding of Python.

Goals for this Ludum Dare: - Make a more complex game (perhaps not mechanically, but more varied would be nice) - Do more sprite work and more than one animation - Go ham on music, and have some sound effects - Break top 100 in two or more categories

Cat_3.gif

Time to get no sleep and spend 48 hours ironing out bugs!

Prep...

Prep work progress going well.

1) gitlab.com repository created

2) new Unity project created

3) added 'must have' Asset Store packages:

  • Post Processing stack
  • Cinemachine
  • Procore bundle
  • Google2U
  • Rewired

4) added my shared library (service manager, UI system, etc)

5) all of the above pushed up to Git, LFS configured for common file types

6) Unity Cloud Build configured & ran successful test build

All ready!

My Most Important Tool

If I learned one thing from LD38, my first game jam ever, it's that I should rapidly prototype and test that my game is actually, you know, fun. If I learned two things, the other is that I do best when I eat well. But I also don't want to spend a bunch of time cooking. Enter the crock pot.

crockpot.jpg

Good, easy, and cheap food that I can have ready when I need it. That's why it's my early vote for my most important tool. That or Unity.

Best of luck to all the participants!

Color Palette for Games.

\o/ Sup, "Jammers", while waiting for the ludum dare 39 to start, I made a Beautiful & Colorful Color Palette for my game, but since I'm feeling nice today I decided to share it with you..

Hope you guys like it! :fingerscrossed: eagerfox/emcolorpalet_ludumdare.png

I looked for my most used color for my games and here is what I came up with.

And before you ask, no, this is not a copy of softmilk32, I used the design of softmilk but not the colors themselves.

Give it a heart if you found it useful, plz...

*Also, if you use this for your Game, PLZ, give credit to me, EagerFox, https://ldjam.com/users/eager-fox/ *

I'm in!

Hot off the Game Maker's Toolkit Jam I'm throwing my hat into my first Ludum Dare! I will be using Construct 2.

Locked and Loaded

LD # 3 for me! Super pumped up! been practicing coding and UI dev to get ready, gonna probably take it ez this jam after not producing quality games like I'm normally used to I'm going to revert to 2D in Unity and plan on using GIMP. I haven't made up my mind on sound use yet. I'm going to head to bed and sleep in late tomorrow so I will be well rested. If you are going to have a Discord Channel pls tag one on here I'd like to join one! Good Luck, and Have Fun!

I'm in?

Well I guess I am in too. Will definitely go for Corona!

I'm In!

Well, this will be my fifth consecutive LD and the second time I'll be working with a team! Going to be working with the same couple folks I worked with last summer, though hopefully things will be a bit smoother since we aren't learning Unity on the fly this time (though we'll be using JME instead this time).

Meanwhile...

I made a game for the MiniLD74, it was my first multiplayer game, currently it is for linux and android. I do not know what's going on here with the web version, I'm trying to fix it.

http://ludumdare.com/compo/minild-74/?action=preview&uid=150657

Or

https://perdugames.itch.io/westtussle!

Captura de telaem2017-07-27/em16-47-57.png

Throwing my hat into the ring

It's been a little while since my last game jam, so I'm really excited about joining LD39!

I'll be using Unity as my engine, save having to try and package html5 games for multiple platforms/worry about browsers/ worry about frame-rates, haha

I'll be streaming everything as I go: https://twitch.tv/gakkleinc

Can't wait to see the theme, see everyone at the starters line!

Neil Creates: Recreating Assets, Gameplay Mechanics, etc.

Hi there,

Now that LudumDare 39 is just around the corner, I would like to share a new series that I’m currently working on.

It’s a series where I try to recreate some assets, art style, gameplay mechanics, and other components and/or elements that make up other games. I also share some techniques and best practices that I learned so far while recreating previous works of art. Enjoy!

Play. Learn. Create.

YouTube Playlist: http://bit.ly/2tI5mUh

Texts, Screenshots, Code Snippets: http://bit.ly/2eSbRBe

Here’s the first episode:

Tags: guide, tutorial

I'm in!

This will be my first go at a Ludum Dare. I've heard a lot of cool and exciting things about this event, so I'm super excited to try my hand in it. I hope to have fun, and (dare I say) finish a game! I plan to use libGDX and a small custom-made engine, and have a blast with a few friends of mine! Best of luck to all!

I'm in! Solo (Compo)

I'm in!!!! And I'm pretty excited!!! I feel like I've needed to avenge myself from my last entry... I'm still not sure if I"ll be streaming, or just constantly posting. This will be fun! (^.^)/

Dev Tools: - Unity 5.6.2 or UE4 4.16.2 (Depending on my game idea) - Maya - Photoshop - Substance Painter - Zbrush - Garageband

Oh baby, I'm in!

Too crude? :innocent:

I've been preparing for this LD for a while now. Hopefully it'll pay off!

My toolset: - Engine: Duality (C#, 2D) - Art/Animation: Aseprite - Base Code: An Asperite importer I created so I can just drag & drop spritesheets into Duality and have all the animations work. I also laid some groundwork for a combined keyboard + gamepad input handle, so I can just check for multiple keybindings with one "control". For instance, "Jump" could be spacebar and Z on the keyboard, while also being A on the gamepad. Still basic stuff hopefully.

I may end up streaming some of the process, but this depends on if I think I can really focus or not. It can be hard to be creative while people are watching! :nerd:


I'm still pretty new to Duality. My hope is that the time spent this last week learning the engine will make the upcoming creation process smoother. Being able to quickly program the mechanics and having more time to spend on level design and polish is my goal.

Also, I'll be entering the Jam with two friends, both new to game development. We'll see if dipping their proverbial toe in the gamedev waters will spark some inspiration. :grin:

Good luck to all the participants out there!

Time to create some gr8 b8 m8, can't w8!

My first ludum dare with a few friends of mine, it will be hard, especially since we don't know the library very well(libgdx)! I just hope we can pull through. Time for many restless nights

I am in! (solo)

This is going to be my first game jam. Good luck to everyone! (I'll be using HaxeFlixel)

I'm in

Best of luck

I'm in! (solo)

This will be my first game jam! I hope I can make something playable and enjoyable with the theme. Good luck to everyone!

Let's do this

I'm in for LD39! I'll most likely be working with my usual Java game framework, "katsu", which you can find at https://github.com/berkano/katsu. Other tools at the ready: Photoshop, Tiled, Audacity, Ableton Live, OpenMPT. Good luck everyone and have fun!!

We're in

This will be my tenth Ludum Dare game!

Engine: Unity C#, UnitySpritesAndBones Music: Ableton Live, Pink Trombone, bfxr Art: Asesprite, Tayasui Sketches Pro, Blender

Tools of use

Okay, I've seen my two most limiting factors, and I've also being seing what other people are using, so I got some of the tools that they are using as well, and hopefully this will improve the quality that my games will be in!

Engine: Game Maker (sticking with it because I know it better than any other game engine) Art: Asperite, Inkspace, Paint.net (These will probably improve the art quality (hopefully)) Sound Effects: Bfxr, Audacity Music: Bosca Ceoil (The music and sound effects this time will be mine, but it will probably be horrible, or even deafening...)

Well, those are the tools I will be using! Good luck everyone!

I'm ready to rumble !!

That's will be me second LD. I'm ready. I've already prepared my folder with the main file. I'll done it with Lua/Love2D. I'm in France so I'll know the theme Saturday at 3AM. I'm very excited.

I'm in!

Hi!

This weekend I will be joining Ludum Dare!

I participated in Ludum Dares from the LD29 to LD33 and after this long hiatus I will be joining LD39 with my friend @franfox!

I will be Programming, @franfox will be in charge of the Art and we will be sharing Game Design duties!

We will be using the custom engine I have been working on for the past month or so. It is a C++ engine that uses SDL and OpenGL.

Happy LD!

David

Going in Solo. Yay!

Joining in for the first time and hope i can make something reasonable. It's embarrasing to say this but i'm using unity, yey :(. Well, I wish us devs the best of luck :)

I’m new

Any tips for new people?

Comments

28. Jul 2017 · 22:35 UTC
I would recommend starting with the smallest idea you possibly can, because it’s so easy to run out of time!

I’m in! First time around!

This is my first time around, so I’m rather excited, and also a bit nervous! I’m hoping to learn something new, and (dare I say) finish a game! Planning to use Java’s libGDX and a pre-built pseudo game engine!

Hello World!

Getting ready for my very first Ludem Dare! I have worked as an artist in a couple other games but looking forward to doing the programming AND art this time around.

Let's Do It!

First time in Ludum Dare,

Excited to make something and see everyone else's great creations.

Have a great weekend everyone!

I'm in for LD39

Or at least, I hope so if I'm feeling well enough this weekend. :P

Do I need to do anything official besides making an "I'm in" post? I don't think you had to in the past.

Also, do you have to declare compo / jam ahead of time? I'm planning compo but might do the jam instead.

I'm linking my previous code base declaration since it still applies and it would take a long time for me to reformat with the unfamiliar markdown code: http://ludumdare.com/compo/2016/08/26/announcing-code-base-for-ld36-flixel-project-template-publicly-available-for-ludum-dare-use/

A minor update since the Dropbox link is broken: The template is at https://viking.000webhostapp.com/ld/blizflixelld_template.zip

I plan to use Flixel and make a Flash game if I participate.

Woot Doot, almost there

Hello, this is my first LD, I'm quite excited for this.

Tools I'll be using:

  • Engine: Unity with C#
  • Sprites: Photoshop
  • Music: Bosca Ceoil
  • Modelling: Blender

And I'll try stream most of it at https://www.twitch.tv/denyol.

Good luck everyone, and have fun!

Looking for a partner

Im in for the 3rd time! I was always working alone and it was kinda hard especially last time when i didnt even finish a game until the deadline so this time im looking forward to work with someone. Ill be doing programming and other technical stuff but i can do a little bit of modelling too, so if there is anyone who would like to join me just comment and we can connect on discord or somewhere else. Im planning to work with Unity and Blender.

I'm in!

I'm gonna participate in the jam! Engine: Unity

Plans and stages

Due to something (a bug probably) the site created a couple of empty blog posts for me. So might as well fill them with my thoughts. :smile:

I'm living in London, so Theme announcement time for me would be 2am. Last two times I stayed up at this time to start thinking the game over as soon as theme is announced... Well... To be fair the first time it wasn't intentional. Just some random person knocked on the door in the middle of the night half an hour before theme announcement time, and asked to borrow a bike lock. And since I was up anyway, I decided that this was my literal wake-up call to stop admiring LD from a distance, and finally start participating.

Anyway... This time I am not going to do this. This time I am planning to go to bed early instead, and start working when I wake up fresh and ready by 6am. Sure this might look like I am willingly sacrificing 4 hours of work time. But in reality - even if I stay up all the way to theme announcement - I am not really going to do some real work done before I eventually have to go to bed. And all the sleeping will be during the Dare. And if I start sleeping before I more like push 4 hour of sleeping outside of Dare tame. So... Sounds like a good idea.

((I suspect I will bee too excited to sleep though... Hype is real...))

Assuming I will be able to sleep I will also get another free bonus: If I only start checking the theme 4 hours after announcement, the site will probably be back up. :) So after I wake up - I plan of checking the theme and then start brewing the concept for a game. This process doesn't require me being at the PC, so I will use this time to cook some food along the way. Most likely this will contain my usual breakfast and a couple of Pizzas for later.

Then utilizing the buffs from "Well rested", "Well fed" and having some Ideas, I will get to work. Which I am going to roughly split it to several phases. - Look for inspirations and references. -- The fact that existing assets should not be included in the game, doesn't mean they can't be used for references creating my own. - Create Assets (!) -- At least for some main objects that would be used in the game. I am mostly a programmer, so I tend to focus on coding and leaving asset creation for later, but this doesn't yield the best result. I get too carried away and when I code to a point when I can't progress further until I actually have final assets in place and can't work with placeholders... usually at that time I already have invested time in some unnecessary features, and then... I realize that I am unable to produce assets I need and I need to cut things out and... bad things happen. So this time I am going to make core assets first and then start coding around them. Hopefully this approach will yield better results. - After core assets are done (around 13:00) I will start coding. Hopefully by 17:00 I want to have a playable prototype that implements main gameplay and hopefully some features. - And what happens after this depends on the requirements of actual development. Hopefully I will have a game ready before 21:00 Sunday so I can publish it and go to bed without being brain dead on Monday.