LD21 August 19–22, 2011

I’m in.

Hi, I’m DNAthan42. This is my First Ludum Dare and my first project of this size.
Im going to be working with Flash and Fireworks CS5 and SFXR.

Tags: i'm in DNAthan42, im, in

I might enter it!

I might enter it!

But it’s summer! Summers here are so short, maybe I will have to do it in the park?

If I do I’ll use the same framework I used last time, FlashPunk plus a bit of extra stuff for fonts/etc.

PEACE!

I’m IN it to WIN it

.. or you know, to have fun.

Anyway, I predict that I will spend my time mostly working on my ‘Engine’ code, ‘Revolution’.  Here is the URL inscase you’re interested: http://proactiveapathy.com/gitweb/?p=revolution.git;a=summary .  Here’s a description of what I want to include: https://sites.google.com/site/turevolutionengine/  I’ll probably end up Jamming it; but in case I don’t this is my ‘basecode’ deceleration.

Tags: in

I’m in, too!

I heard about the Ludum Dare competition from the gaming community NeoGAF. Making a game in 48 hours sounds like a lot of fun, so I’m in. If this goes well, I’d love to join in future ones. :)

I have not 100% decided on my technology yet. I know for sure that I will either use Game Maker (the GML language) or Java + Slick2D + LWJGL.

If I use Game Maker, which I am more familiar with, I will be able to create a more complex game in a short amount of time, maybe even with Internet capability. The drawback: Windows only.

If I use Java and Slick2D, it will take me longer to write the game. I will use code I wrote prior. Some of it is modified Slick2D code, and some of it is basically base code for any game. The source and a readme are provided here:

http://www.esnips.com/doc/2781cd0d-c7f6-47dd-a003-d8fdc9adad36/WWYDTgamebase

This will be Windows + Linux, because for some reason, it can’t run in Mac OS 10.5 (which I tested it on).

 

Edit: I should probably add that I will use FL Studio for sound effects and music. Maybe sfxr, but it’s sometimes very obvious when a game uses it, so I don’t know. I’m also eyeing Musagi and pxtone. For graphics, I’ll use Photoshop and maybe Flipnote Studio.

Since this is my first Ludum Dare, and I’m not too confident in my skills, I won’t do a time lapse. I may blog about my progress, though.

In, I am!

This will be my first LD! 😀

-I will probably use GameMaker, simply because it deserves much more respect than it gets (and because its easy!). If I am feeling confident enough, I may use C++ with SDL.

-The GIMP for creating graphics.

-Maybe sfxr for sound effects.

I wish everyone luck with their games.

May the source be with you, always!

Tags: C++, gamemaker, GIMP, SDL, sfxr

Comments

17. Aug 2011 · 09:33 UTC
Woo! One of the people which respects Game Maker! *high five*

We are in

Indeed we are, good luck to everyone!

 

(also like a boss)

Tags: gamemaker, GIMP

And MY KEYBOARD!

This will be my first LD, and I have plans this weekend that will take up most of one day :/ That’s OK, I’m in it for the fun! I’ll be using Java with LWJGL, Slick and probably TWL. GIMP and Sketchup for graphics, and I likely won’t even get to sound. It should be a nice distraction from Age of Goblins. I’m excited! Good luck everyone, have fun!

My first Ludum Dare

I’m in!:) This is my first Ludum Dare and I’m joining it just for the experience. I’ll be using python an pygame.

In fo` sho`

I was in for the last two so I don’t want to break my streak. I’ll be using PixieEngine, as always, and testing out the new XNA export feature.

Peace

Lets see what happens

I have quite limited coding experience (Some C++ and basic Python) but if I can get up to scratch in time (about 3 days) I might enter, so:

I will use either Python or C++

Either Pygame or SDL

Gimp (Although this might just end up being a text adventure :( )

And SFXR

…Lets see what happens

 

Definately in!

Well, i have absolutely no idea what im going to make this time.. i guess itll struggle my head with it tomorrow and on, but i’m in for sure!

My developement tools declaration:
_GameMaker 8.1 for the main engine and stuff.
_CorelDraw for the graphics (with some photoshop, if needed)
_SFXR for the sounds.
Will be getting enourmus quantities of coffe and cheap food too (yeah, it also counts as a tool)

Pretty casual, as usual.. Cheeeers, and let teh best dummie theme win!

I’m In

Sort of took a while for me to get around to posting this, especially since I submitted a theme (it was either cut or is in round 5) and have been voting every day.

Nonetheless, I’m excited for my very first Ludum Dare (all I’ve done is a single miniLD). I’ll likely end up using Ren’Py again, starting with the base code they give whenever you start a new project.

I can’t wait to see what everyone ends up making.

 

Edit: I plan on using Adobe Illustrator for images and either Audacity or some sort of synthetic free thing I find on the internet for sound. Also, I will attempt a time lapse with CamStudio. If 2min=1sec is a bad ratio, someone tell me quick.

A small music tool

Hi again! So I have this small music program I made a little while back, mostly just for fun, that lets you make little drum/music loops. When I made my I’m In post I got a comment from someone saying they were interested in using this to make music loops for ludum dare and requesting a wav export function be added. I’d gotten this request before, so I went ahead and added it!

So if you’re interested, here is version 1.0.1 of Drumcircle, with an export button under “Save” that emits a seamless-loopable wav of the current loop. Here’s a quick little music loop I made with it to demonstrate.

Hope someone finds this useful :)

Comments

17. Aug 2011 · 06:05 UTC
By the way, along with the new update I also did some refactoring to make the part of Drumcircle that actually generates the sound a little easier to separate out from the rest of the code. Eventually I want to make a standalone library (for my own use, at least) that would allow you to load save files from Drumcircle and use them as background music in a game or whatever. There’s a version of this in the BitBucket repository; I haven’t totally separated it from the rest of the Drumcircle code but it’s mostly just a matter of removing a couple of headers and a few lines of unnecessary code.
freeplay4c
17. Aug 2011 · 10:11 UTC
Wow, great little program you got here.
17. Aug 2011 · 10:16 UTC
Love it. L O V E it. THis is perfect for my needs. It can do chiptune, piano, guitar and more! Great work. Will use for this LD!
17. Aug 2011 · 13:47 UTC
looks sweet, Imma try it out right now
17. Aug 2011 · 13:53 UTC
I never expected you to update it before the compo. I will most definitely be using this in the next LD.
17. Aug 2011 · 16:46 UTC
First if all; This is freaking great (as I’ve told you on Twitter :))
17. Aug 2011 · 22:35 UTC
“But; I’d love to get some sort of confirmation that this wouldn’t break any rules; Are we allowed to use these samples in an LD entry?”

I’m in!

Hi! this is my first LD… and I’m in! :)

I’ll be using Adobe Flash/as3, Gimp, freesound.org and free music available online.

Good luck to all!

Comments

17. Aug 2011 · 15:11 UTC
Just a heads up..

There will be TJR

Announcing our presence as a team of five. Looking forward to some good jamming!

We will most likely brew something with XNA, Photoshop/openCanvas/SAI, Mixcraft and sfxr.

Comments

huhwhozat
17. Aug 2011 · 06:23 UTC
You realize as a team effort, you must submit to the Jam and you get 72 hours. Just thought I’d point that out in case you were unaware. I like Jam entries though; there’s more time to add polish!

I’m definitely in

Count me in, this is my first ludum dare and i’m going to give it my all. I will most likely be using C# with XNA (or I might try using Java with Slick2D), along with BFXR and Paint.NET to (hopefully) create an awesome game.

I haven’t done any game creation competitions before, but have made heaps of little games, so it will be a great challenge.

Let’s give it a try o.O …

This is my first time and I’m going to use C#/XNA, Paint Shop Pro, Gimp, Inkscape and ACID Music Studio.

I’m In I guess.

I don’t really know. I might be busy. Although I really hope I am not. But if not, here are my tools.

Language: AS3 with Flashpunk

IDE: Flashdevelop

Art: Gimp

Sound: as3sfxr and maybe pxtone

Hopefully this LD will be better that my last one (which I didn’t finish).

I’m in!!

Hi!

I’m vaino and I’m in!! This is my first ludum dare and I’m really excited to take part in this challenge. I plan to make a game using unity and c#.

I forgot …

I forgot to mention that I probably will use Farseer in my game: 
http://farseerphysics.codeplex.com

So, I’m in and I’ll use: C#/XNA, Paint Shop Pro, Gimp, Inkscape, ACID Music Studio and Farseer Physics.