LD29 April 25–28, 2014

I’m in!

And I want to give Unity a try. Good luck folks!

It’s that time of the year again!!

Hello fellow jammers, greetings from Italy! I have two Ludum Dare jams on my shoulders, and this time I’m testing my luck with the competition! I look forward to try it out, and I’ve decided to not use any previous code so to push myself to come up with a simple and elegant game design that can be completed in the 48 hours.
I’ll be also streaming and timelapsing, tune in to http://it.twitch.tv/catman87 !!!

Here is what I’ll be using:

Development
– Unity 3D
– The internet (for scripting references when I forget how to do basic stuff, and that happens often)

Graphics
– GIMP
– Blender 3D

Sound & Music
– Audacity
– BFXR
– LMMS

Design
– Notepad++
– Pen & Paper (sorry, these won’t be streamed!)

Well then, see you tomorrow and have a good day! :)

I’m back in!

After throwing a hissy fit over the theme last time I’ve decided, on retrospect, that the issue wasn’t with the theme, but with my incredibly narrow and literal-minded interpretation of the theme.

So I’m back in and I’m going to figure out something for this theme regardless of how much I’m inevitably going to hate it.

Stuff:

  • IntelliJ – Code
  • Flixel – Framework
  • Pickle – Graphics
  • AutoTileGen – Graphics
  • Bfxr – Sound
  • DAME – Map Editor
  • Sunvox – Music (ahaha unlikely)

Here’s hoping this time around goes better than last!

Tags: as3, flex, Flixel

Comments

Pixtopher
25. Apr 2014 · 08:15 UTC
I’m a firm believer that with a little bit of thought you can make whatever game you want to make with whatever theme you are given.

A Stupid Question

This is just a quick question: how do I set my profile image? I don’t see the option in the Profile center… I even tried uploading it as media, but I can’t seem to figure out this simple task :P.

Pixlexia reporting in.

Hi, we are Pixlexia.

We made these games in the past three Ludum Dares:

And we’re in for tomorrow’s Ludum Dare 29! (Jam)

Tools:

  • Unity
  • Photoshop
  • BFXR
  • FL Studio
  • Maybe some coffee

Updates will be posted on our Twitter and/or Facebook.

Good luck and have fun everyone!

real world gathering @ InnoGames HQ

we are in!

This is my first time organizing a real world gathering and also the first time to participate. I was watching ludum dare for quite some years now and finally come around to stop watching and DO something!

So this is me introducing myself and our little gathering in Hamburg Germany. I will keep you updated and am looking forward to be an active part of the 29th ludum dare!

 

InnoGames kitchen area @ InnoGames  Meeting room @ InnoGames roof terrace @ InnoGames

Meeting room @ InnoGames Ludum Dare 29 @ InnoGames

As you can see we have plenty of space, a nice kitchen area to get some cooking going, themed meeting rooms to brainstorm and a sunny roof terrace with a big grill on it (which will be definitely used today !)

As european we have a lot of time before the theme is announced (in fact we will have to wait until 3 in the morning) but i am sure we will use it preparing for the compo (and maybe grilling ;- )

i will be using plain JavaScript for my game as this is what i am most comfortable with and usually the most comfortable thing wins when it comes to deliver in time! This is sure my first LD48 but not my first game jam so i am looking forward to share my game with you and hope all the local participants will do the same (- :

if you are in hamburg germany and just want to say hello i will be happy to eat a bratwurst with you (- :

gl hf!

Michael

 

 

I’m in.

My story of participation in ludum dare is a sad, long depressing story of a quitter. I first heard about Ludum Dare from watching Notches videos of him competing. I believe that was 2010?

I didn’t work up the courage to compete however until 2011, where I started on my first competition. Literally less than two hours in, I quit. I just couldn’t handle the theme and the idea of the workload.

I didn’t compete again for an entire year. This time though, I completed the game, eh, more or less. It wasn’t really a finished product, and certainly not the one I love to show people as my only publicly available finished game, but I still finished it!(and even made a time lapse https://www.youtube.com/watch?v=Tz909sax4O0)

I again, didn’t compete once more for an entire year. That was the same old song and dance from my first competition. Starts on it, comes up with an idea, two hours later, boom I’m out.

This year, I really, really hope to change that. I’m going to do everything I can to push myself to stay in the competition, no matter the self struggles.
Guys.

I’m in.

Comments

25. Apr 2014 · 07:27 UTC
It can be hard! Hang in there! … All the themes I’m really keen on end up disappearing by the final round, and sometimes I’m disappointed by the theme too – but this is also part of the creative challenge.
Pixtopher
25. Apr 2014 · 08:04 UTC
If you don’t think about throwing it all in the bin 100+ times then you are doing it wrong as far as I’m concerned. Keep going even if you don’t really want to. Before long your own project will inspire you again =)

Once more into the Jam, dear friends

Ludum Dare, it’s been a while. I last entered the compo for LD21 (Escape) back in August 2011. I enjoyed it (I think) and remember being pleasantly surprised at the comments I received and where I placed. However, since then I’ve been AWOL with, no doubt, various things conspiring against me. But now the time for excuses is over and the time for another entry is upon me!

This time though I’m going to be entering the Jam with my esteemed colleague Fazz who’ll be handling code while I draw stuff. We’ve been talking about making a game together for years but have never actually pushed anything out of our collective womb, so now this is our chance. I believe the plan is for my brother to compose some music for us too.

Paint.NET is my weapon of choice.

Good luck all and stay frosty.

Comments

Fazz
25. Apr 2014 · 08:17 UTC
Your bro better stick to the deadlines..

What to do

Oh boy!  Ludum Dare is almost here!  What will I do? I should do some planning…

The compo starts at 2:00 a.m. (in Spain). That’s too late… or soon… don’t know… Let’s do things easy.

I’ll use Object Pascal and Allegro (Allegro.pas actually), of course.  To avoid the problems I had in the 2nd PGD Challenge (no one of the judges was able to play the game) I’ll use Allegro 4 instead of 5, even that first release is much more stable that the SVN one I used for Momen 3D. Problem evaded.

Artistically, I think I’ll do Old School, you know, pixelart and beep-boop sound efects. May be I’ll add some 3D (No OpenGL available, but Allegro’s 3D stuff is great actually) but not a lot. A simulated Mode 7 at most, and only if it’s really necessary.

I think this is a good plan, isn’t it?

Tags: Planning

Comments

muramasa
25. Apr 2014 · 11:37 UTC
Yes, it is! I want a taste of Allegro.

I’m in… once again

I’m in for the third time, and this time I have 48 real hours to make it.

My tools :

Graphics : Gimp

Audio : Sfxr

Language : ActionScript 3 with a library (flashpunk)

And maybe Tiled map editor… So good luck all !

I’m Back In After a C-C-C-Combo Breaker

After missing Ludum Dare 28 due to being on holiday in Japan, breaking my combo of 5 consecutive compos, I am ready to take the challenge once more.

This is my 7th time entering (It doesn’t feel like it’s been that many times) and I am hoping to make something that doesn’t disappoint me quite as much as my last entry.

Tools:
-Game Maker Studio Professional
-Paint.net
-SFXR
-Audacity
-Bosca Ceiol (if I have the time to attempt music)

In again, for once

Finished three times before. Was pretty hectic last two years so didn’t manage it, but I’m starting a new job on Monday so this is the perfect time for it.

I’ll decide on the day but I’ll either go with UE4 or HTML5. Both are systems I’m trying to learn. In a pinch I’ll go back to Unity if I decide I need the familiarity.

If I can think of one, I’m going to try to design a card game to fit the theme. I’ve been wanting to digitize one that I designed a while ago so this would be good practice.

List of resources

This is the first time I will be participating in Ludum Dare and I am excited to get started.

The tools and resources I will be using are declared below

I am hoping to see and try some great games by the end of this competition. Good luck to everyone!

I’m in!

Heyo!

I’ll be using Unity, Photoshop and possibly SFXR and Blender .

Space Survivor!

Hey! I’m in for the third time and very excited! Will be using XNA, sfxr, photoshop, sunvox, audacity, and a little online highscore api I wrote a while back.

While waiting frustrated I made a warmup entry in the past hour and a half. Try it out and try to beat the highscore! Mechanics are a bit unpolished so you might get frustrated, but thats no excuse to not beat the highscore!

Download it here

spacesurvivor

Download it here

Comments

noom
25. Apr 2014 · 09:13 UTC
I wouldn’t hate you nearly as much as I do right now if you had added in some basic left/right controls or something.

Most aggravating game ever.

😛

On the plus side, I got to 19 seconds. Can’t imagine anyone getting 28s though. That’s crazy.
igwb
25. Apr 2014 · 09:47 UTC
GAH! 28.4 Seconds.

So close.
gabbsson
25. Apr 2014 · 10:51 UTC
YOULL NEVER BEAT ME!
gabbsson
25. Apr 2014 · 11:21 UTC
SHABAM!
jsmars
25. Apr 2014 · 12:01 UTC
Your MAD! I beat the 28 score with 30 just like 2 secs after you beat it with 38! ARGH! I’m at 35 now atleast. Total plays of this game is now 2147 😀
jsmars
25. Apr 2014 · 12:09 UTC
Total playtime all players 4h 49minutes. Code time 1.5 hours. Probably the best codetime : playtime ratio of the games I’ve made :/

Engine code pre-declaration (as per the rules)

I’m predeclaring some base engine code that I’m planning to use for my LD game, if I choose to compete. I’m mostly entering to force myself to work on my engine, which is mostly for fun (obviously Unity or such would be a better choice if I were doing this super seriously).

 

https://drive.google.com/file/d/0B1BOo559t4veSmtDVEpOdFp1bkk/edit?usp=sharing

 

Any other dependencies are already on github or will be shortly. Since I’m essentially doing engine work as the purpose of the game, this code may drastically change before submission and of course the updated engine will be posted.

Workspace

Challenger

Challenger – Coding Computer

Endeavour

Endeavour – graphics computer

My work stations. Will do my coding in Sublime Text on “Challenger” which is running Elementary OS Luna, a Debian/Ubuntu-based Linux distro with an attractive UI. Will use Endeavour if I need to use Photoshop or paint with my tablet.

I’m very fond of my Unicomp keyboard. I might actually get another mechanical keyboard; an original “Model M”, in the mail today if I’m lucky.

Tags: deskphoto, ld29, linux, workspace

First LD48

Hey!

This will be my first LD48, more specifically in the JAM segment together with a friend. I haven’t quite decided if we should go with C# for the project or C++ together with a few external libraries. However, in the event of us using C++ here’s what libraries we are considering using:

* SDL
* OpenGL
* OpenFrameworks
* MiniLib

That last one is a project that I created and that I am still maintaining. It is basically a more slimmed down version of STL, including only the stuff I personally consider essential. However, it also contains a few other goodies such as a linear algebra library and a small barebones library for game/graphics development. It’s public for anyone to download and use. A word of warning though; the library may not include the things you consider essential, it may be buggy, and the current design is subject to change (although I will not commit any changes during LD48).

I wish you all luck in the event!

I’m (probably) in!

I tried participating in the jam a few times, but there were problems with my team so we weren’t able to finish it. For this edition, I will be trying the compo with the following tools :

  • Engine: Unity3D
  • Modelling: Blender
  • Audio: Audacity
  • Art: Photoshop

Most themes seem to be better as 2D games, so Il’ll probably be making one of those.