LD29 April 25–28, 2014

In!

I’m having a crack at Ludum Dare 29 this weekend and plan on using the following tools:

 

PlayCanvas (or Unity if I can’t get on with it!)

Paint.Net

Sfxr

Milkshape 3D

 

Hope everyone enjoys their weekend and good luck!

Basecode for LD29

Here is my basecode: https://github.com/tkesgar/ld29. There’s a basic game screen management that I wrote my self, box2dlights, and Artemis Entity Framework (http://gamadu.com/artemis/). It doesn’t do much, but I hope I can make something good out from it.

P.S. Somehow I cannot use the new LibGDX Gradle from latest nightly on my computer. As a result, I used LibGDX 0.9.9 and build the basecode using the old gdx-setup-ui.

What’s that, girl? *woof* Ludum Dare is this weekend? *woofwoof* Oh boy!

What’s up! Two-time jammer here looking to make a third game this weekend. I’m sure everyone can agree when I say that this theme of Pepsi Consultant is going to be the best – wait, what do you mean that didn’t make it? I WAS PROMISED MOUNTAIN DEW!

Potential tools and technologies:

  • Engine – Unity
  • 2D Graphics – GIMP, Krita, Pickle
  • 3D Graphics – Blender
  • Sound – Audacity, sfxr, my own two lips
  • Music – Melody Assistant, pxtone

I haven’t decided yet if I’ll be livestreaming, but if I do choose to I’ll be sure to post when I go online. Look forward to seeing all y’all’s games on Sunday! Good luck!

Tags: im in, ld48, unity, unity3d

Comments

Pixtopher
25. Apr 2014 · 04:40 UTC
The more I thought about it, the more I actually wanted the Pepsi consultant theme.

Announcing code base and some tools for LD29

 

Code base:

 

I am using my previous Ludum Dare entry code base so I can get started again with FlashDevelop quickly.  Here is the previous entry including source code:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12278

 

Planned tools:

 

Flash Development:

Sound Effects:

Music:

Image Editing:

Free pixel art items

Today I put some graphics from my very old unfinished project on itch.io
You can download it for free or leave a donation.

Few items

http://threef.itch.io/sinaria-items-pack

 

And of course I’ll be taking part in Ludum Dare 29 compo!

First time collaboration on LD

Dick Poelen and Thorig will do a collaboration for this jam. It is the first Ludum Dare for Dick, he is no less super enthusiastic to participate. This is the 4th time for Thorig. We met during #1GAM, shout out to Christer Kaitila a.k.a. McFunkypants! Who of us will do what is not decided yet, but Thorig will be streaming on Twitch. We only know what we will use for tools.

Thorig will use these tools:

– Gimp, if he is going to draw for this LD.
– CFXR, you need some sound effects.
– Unity, it is super fast for prototyping and jamming.
– CocoaSplit, for streaming here at Twitch
– Twitter, for tweeting images of our progress at @smallgaming.
– Skype, I must be able to chat with Dick.

Dick Poelen will use these tools:

– Photoshop and/or GraphicsGale for graphics.
– Unity, GameMaker or Construct 2 for the programming.
– Reaper for any music that needs to be made.
– Skype for the teamwork.

For everyone who is doing Ludum Dare this weekend: Have a great time, you can do it!

You can do it!

First LD!

I’ve made lots of small ‘knockoff’ games, now I’m hoping to start something fresh in Ludlum Dare!

 

I guess this time around all my preparation/warmup weekend was taken away by various things, so I’ll just be working with what I know…

JavaScript, Photoshop, and Web Audio API !

Comments

25. Apr 2014 · 06:38 UTC
Good luck:) have a fun weekend

In!

I’m tentatively in, depending on other weekend commitments. If I take part, it will be along the lines of:

  • Engine – XNA/Mono (C#)
  • 2D Graphics – Photoshop and some sort of pixel editor
  • Sound – Audacity, sfxr

I’m in… probably

This is the first LD I attend! … well, actually it’s not. I tried to attend the last one, but it was on the same weekend as the Minecraft ModJam. And I just wasn’t able to do both.

I’ll try to do it this time. Although I’m pretty ill right now. Which means that I’ll probably don’t do it… meh.

 

Well, if I manage to make it, I’ll use plain Java, or the LWJGL.

Let’s compo this pig!

I didn’t learn my lesson the first time, so here I am for seconds.

I’ve got Scala for days. LibGDX? No doubt. Eclipse? You know it, sweet thing. I’m here to make games and chew bubble gum, but I forgot to pick up bubble gum from the store today, so I guess I’ll just do the former.

You can join me on the Twitter as I spew my thoughts and crappy vector graphics into the universe. http://twitter.com/javadocmd

Remember how Batman has a sweet utility belt? Yeah I’ve got that too. Only instead of Batarangs it’s got implicit conversions. There’s no Grappling… Hook? Bat? only actor prototyping code. You can view it here if your eyeballs have the sheer fortitude required. http://github.com/JavadocMD/libgdx-util It contains up to six files. Don’t say I didn’t warn you.

DROPPING MIC SOUND

I’m in o/

I’m in for this LD! (6th participation already Oo)

My tools for this edition:
Language: Haxe (targetting flash and/or android)
Libs: OpenFL + k.lib
Editor: Sublime Text 2
Graphics: Inkscape + Gimp + Bamboo Pen & Touch
Music & Sound: SunVox
Drinks: Coffee, cola

I’m in!

It’s that time again, huh?

I’ve entered Ludum Dare twice before, but I think I could do better that I have in the past! 😀

I’ll be using plain old Java, no frameworks or libraries. Paint.NET for the images.

Hello World, from a newbie!

Hello I am in, I was in already since I watched some of you guys on last compo. Though my journey to test my newbie game development skills started quite ugly. I seriously forgot when the jam was going to happen and realized to check the site when there was only around 1 day and 20 hours on the clock.

While watching Notch to use dart last time I decided to try my hands at Go, because it has become one of my favorite programming languages even though I don’t have much time to use it. So when I saw that clock I seriously started preparations. Checked that glfw3, go-gl gl and glh worked, but then I realized we still do not have good audio library for Go other than sdl-mixer. Well I hit my head to a wall and went to sauna with few of my friends.

I realized there’s two options I could do. Drop Go and look for another option or take a crash course on SDL, because why to use only sdl mixer when you can use everything it has to offer. Then I remembered there is some easy to use python game library named pygame. Since then I have not slept, because I’ve been playing around with pygame features and ton of reading. The funny thing is I’ve never actually programmed with python more than few lines to test it around and it’s just so damn simple to learn the language while reading examples of pygame.

Anyway my software development toolkit is Vim and Git in Terminator in Arch Linux. Though I probably will have to do some art so, I will rely on Pinta even though it’s kind of buggy. I also have to thank the Ludum Dare community for sfxr, because otherwise my game would be soundless! These last few hours I’ve tried to go to sleep few times, but I am just so damn exited that this will probably be 48 * 2 sleepless hours. I can’t even count that in my head anymore, but luckily listening Pantera is quite refreshing! I can always make some lovely black coffee.

LD48 Hype Train or “Of course, I’m in”

’twas a long time since last “big” LD I’ve participated in. Very long. Like, you know, whole 4 months!

Final themes of this LD look kinda bizarre to me, but it just makes things more challenging and fun. So, my hype train is almost at its final panic station. Yay! 😀

Tools of creativity:

  • Intellij IDEA 13 Community Edition (maybe also Sublime Text 3)
  • LibGDX 0.9.9 and LibGDX Maven Archetype (didn’t try LibGDX 1.0 with Gradle, so I don’t want to risk)
  • Photoshop (maybe Hexels)
  • Bfxr and GarageBand (iOS)
  • itch.io and GameJolt as game hosters
  • Streaming software, of course! It already became a tradition for me to stream my jams’ progress to Twitch.

See ya all!

Comments

halfmage
25. Apr 2014 · 05:39 UTC
great to hear from you! have fun :)
25. Apr 2014 · 06:46 UTC
I’m running libgdx 1.0 with intellij & gradle. It’s really simple to get started. But if you have external libraries not in a maven repo, I guess it can be some fiddleing around to get it working…

Hey everybody! I’m in again.

Since I was in the Cyberpunk Jam I wanted to make another game for the MiniLD and the Insanity Jam, but I guess the motivation wasn’t there, so I didn’t participate in both. This time, I’m thinking a different game genre  and platformer as my plan-B. A few of my friends are going to try tho make a game from scratch as I heard from them, but I currently lick the knowledge to do so, so I’ll be sticking to my favorite engine – Multimedia Fusion 2.


For music, I’ll be making it myself. I’m not a real musician in any way, but I can still make a tune that you will probably enjoy. If you want a sample of my work, I have a upcoming album with a few pre-release tunes already published here.
For inspiration, I use C418 and KOZILEK.
For software, I’ll be using FL Studio 11 Producer Edition and Audacity for some extra sounds or dialogue.
Also, SFXR – for sounds.


For the artwork, I’ll e sticking to my minimalist style of pixel art. It helps with time and it still looks fairly good. I’ll also try to animate a bit more. Software – Paint.NET, Photoshop CS6.
PyxelEdit
– for tiles

 


Livestream on Hitbox

Thanks for reading and have a nice jam time!

Tags: 2D, game, jam, Ludum Dare, motivation, tools, Windows

Delay game creation

Hello everyone!

I’m really excited for ludum dare 29 (themes are so cool!) but sadly I’m busy this week end and can’t do it…

I was wondering if it was possible to create a participation and add the game later (like next week end) or is it just not possible?

 

I guess it’s not but I was really excited for it :/

 

Anyway good luck everyone, can’t wait to see your creations =)

Comments

25. Apr 2014 · 05:39 UTC
I think it’s technically not possible but I wouldn’t let that stop you from having fun by making games!
25. Apr 2014 · 06:09 UTC
That’s why we have (or had depending on the discussion I saw some weeks ago) the mini LD48. Most of the time you can enter and submit it the whole month. It’s not an official one, but you can do them as strict as you like and submit it on the LD48 website.

Code starting point

Over the last 3 Ludum Dares I’ve noticed I had a lot of repeated functionality, so for this one I decided to create a base set of code to start with.  It works on top of LibGDX and has some code for screen management, debug info on screen, control schemes, video options, and a few other things I seem to use in a lot of my libgdx projects.  Feel free to check it out here: https://github.com/karsc22/BaseGDX 

Let me know if you use it or find it useful!

Ludumdare 29

This will be my fourth year of Ludum Dare and I’m going to keep a live blog like last time which can be found here.

This year I’ll be using InCourse® GameCreator. It’s  a webbased game engine developed by Islandworks and dubbed ‘the GameCreator’. It’s a webbased game engine. I’ll be using the Ludum Dare promo code for more statistics.

OS of choice: Windows 8.1

Game engine of choice: InCourse 3.0 – the Gamecreator

Graphics: Photoshop or Illustrator

Audio: Audicity & Anvil.

Hardware: Wacom cintiq (Pen tablet), Space Explorer (3d Mouse), M5 mouse, dual monitors etc.

I’ll post a “How did I do it” on the end as I did the last times.

Other year’s entries include: World AloneBe the Villain and The Dragon Journey.

Strong99's Ludumdare 22 entry - World alone Strong99's Ludumdare 25 entry

Strong99's Mini Ludumdare 49 entry Strong99's Ludumdare 28 entry

And a lot more! Visit my live blog during the event!

 

Good luck fellow Ludum darers!

Can’t wait for LD 29!

This’ll be my first, so I am very excited. I am hoping the theme will be good so I can continue with this game even after LD is over.

If you happen to like my game, you’ll be able to find it and my other game, “PLOP” on my website. I’ll post it after the LD

 

Engine: Unity

Language: C# & JavaScript

Audio: BFXR

GFX: Graphics Gale/Photoshop

 

Pre-bed pre-LD29 post- I’m in

I began dabbling in game development in December when my classes for the year ended. I realized that you needn’t have completed school to develop games, and I had a pretty solid understanding of the programming courses I’d taken (and I got high marks and awards in them bragbragbrag this is such a crap aside i’m writing it anyway stop me i regret this). Participating in Ludum Dare seems like a really cool thing to do, as I have not completed working on any project yet. In the past month I feel like I’ve gained a solid understand of how to make a thing, and only a thing- frustrating vagueness of that phrase intended. I want to make a game this weekend. I’m not going to go crazy with the scope of the project (I’ll REALLY try not to, this has gotten me into trouble in school many times over the years, hope I’d learned my lesson by now). I have no expectations for the quality of this game, but I will finish it. That’ll be some kind of milestone.

Remember- just like ol' Dredd always says: "I am ready to create a video game."

Remember- just like ol’ Dredd always says: “I am ready to create a video game.”

I’ve read some things today that I think (hope) will be helpful to me during my development. I’ll compile a short list of things I found which I hope serve me at my tired-est:

(most things in the LD tips section [http://www.ludumdare.com/compo/tag/tips/] are probably worth reading)

list of content generators-http://kelgardev.forumieren.org/h2-tools

Blip and Bleep Maker- http://www.bfxr.net/ (this thing is really cool!)

Stutter, a cool workflow task-setting helper thing- http://stutterapp.com/ (not sure if I’m using the word workflow right, a clear sign that I’m not a professional and also a sign of weakness to other competitors)

cgMusic, a random music generator- http://codeminion.com/blogs/maciek/2008/05/cgmusic-computers-create-music/

All the other tools I plan on using are on my desktop, including a lot of free, open-source software for my poor collegiate ass.

In my final preparations tonight, I’ve brushed up on a few things, such as publishing builds in Unity, creating menus, and other things I don’t have a lot of experience with, as someone who hasn’t completed a game before. The tragic thing to happen would be that I don’t finish because I somehow get into an area I’m just not familiar with, and would have to learn on the fly. I’ve tried to prevent that, but there’s only so much preparation I can do before I know what I’ll need to have already known. I also took a glance at each of the themes. If there’s one thing I think I’m good at, it’s at coming up with ideas on the fly, ideas that sometimes seem pretty good at the time they are come up with. Though, I also know that if I don’t come up with an idea in the first 15 seconds of needing one, I often freeze up and way overthink it, so here’s hoping I think very little while coming up with my game idea.

You know, I’ll just work really fast it’ll be fiiiiiiiiiine

 

Comments

25. Apr 2014 · 06:47 UTC
You mentioned public domain songs, so remember that you are not allowed to use them! You have to create/generate music if you want some.
BKGH
25. Apr 2014 · 17:33 UTC
Two things stand out in that picture. Porn.txt(Hwat)

And, is that, is that windows 98?