LD17 April 23–26, 2010

I will be entering as a virgin, leaving a veteran

This will be my first Ludum Dare, but I hope to learn alot from it.

FYI, this is Finals Week for my school, so its going to be very tricky juggling school work and the 48 hour challenge.

Good luck to everyone!

Allright, Ill bite.

This is where most of the work actually goes down...

This is where most of the work actually goes down...

Well, Im in. This is my first LD, and as of such, my intention is to be amazing and do better then everyone, on account of how amazing I am.

I plan to use Flash Develop for my ide, along with Flixel, graphics gale for art, some combination of fruity loops and all my physical gear for music, my mic, sfxr, more of fruity, maybe maxmsp, maybe soundforge for sound effects, mappy if I use tilemaps…. Thats probably plenty.

I should probably go buy more smokes before this starts, I seem to be down to one, and Im pretty sure the girlfriend is going to smoke some too….

This is probably going to be where I spend the second largest amount of time...

This is probably going to be where I spend the second largest amount of time...

Well Im out picking up addictive drugs, I should probably make sure I have an ample supply of coffee… that might be important.

I seem to have my music gear all assembled. I should probably get myself a chair though….

All the gear Ill need for the soundtrack, all in one convenient location...

All the gear Ill need for the soundtrack, all in one convenient location...

Yeah… I think Im in, I got nothing to do the next couple days. I think Im sposed to grab a beer with an old friend, but I can just make him come to me, and be kinda crazy (hell, he may actually be participating in this, didnt think to ask him… he probably isnt if he plans to bring me beer tho…)

Anyhow. Should be fun, I already have some cool ideas.

Tags: middleware, newbi, tools, workspace

Did someone say LD?

Well, it all comes down to the theme. There were only 5 or so themes I immediately thought of an idea for, and based upon the theme I will choose a development tool. Generally, for a more complex idea I have, I’ll be going with GM or Unity, and if I can think of a simpler idea I’ll be using Pascal.

Tools of choice:

GM, Unity, Lazarus w/ FPC 2.4.0, Andorra 2D, SDL+SDL_Mixer, GIMP, sfxr, musagi or syntrax or anvil studio

We’ll see. Haven’t done a LD in quite a while, so I’m hoping I can create something interesting this time, no matter how simplistic it may appear.

I’m too lazy to make motivational posters, take pictures of my food and workspace, so you’ll have to live with other people’s.

As for a timelapse, this is a possibility. Ideally I would like to find a timelapse software with 30s-1m increments that saves in PNG, which I have yet to find. Most seem to be BMP/JPG… BMP is horrible for space and JPG for loss of quality.

For creating a movie from the images, someone recommended FFMPEG/Mencoder, but I’m not sure if they can handle PNG files (assuming I can find a program to capture as PNG).

Oh well. I’ve got a day to figure out that setup. I’ve got all of the other tools pretty much set up already.

Hello, my name is Little Hacksaw

… and I’m just sticking my head up because I’m intending on doing LD this weekend… Seeing as how it starts and finishes at such friendly times (midday on a Saturday, finishing up on midday on a public-holiday-Monday). The tools of my trade will be:

Game code: Löve2D

Art: Inkscape, possibly the Gimp a bit…

Sound: hmmm… probably I’ll just record myself using Audacity

Wheeeeeeee! This should be fun…

Comments

AClockWorkLemon
23. Apr 2010 · 04:42 UTC
Now let me guess. Australian?

same here =)

Throwing my hat into the LD17 ring

I normally use LOVE, but  think I’m going to switch it up and use Java, Slick, and TilED.  Should be interesting- I haven’t used Java in 3 years or so.  But I’m hoping to make something that people can just run in their browsers instead of downloading untold megs of LOVEly .dlls.

I’m glad I checked these things out beforehand with a wee warmup, because TilED QT 0.4.1 doesn’t notice my mouse clicks if the application already has focus! So I’m going to use the eye-burning Java version of TilED.

If it turns out that this change of coding scenery is killing my productivity, I may fall back on LOVE.  I would in that case also use LUPUS, a lua library which anyone is free to download and use.  (If you do use it, beware the Grid class; it’s not passing all its unit tests and I’m not sure why.)

Behold the almighty desk!

Behold the almighty desk!

Tags: declaration, LD17

Serious post

Okay, okay. Enough kidding.

Tools Using:

Programming: MMF2/Flixel+Flashdevelop (if game makers aren’t allowed, i don’t see them in rules so they probably are)

Art: Graphics gale+Gimp

Sound: Sfxr+audaucity (there’s another noise maker out there like sfxr right?)

Music: Most likely FL8/Milkytracker

Extra Hardware: Drawing tablet (maybe), microphone, mouse <-important

Here we go, again!

With any luck, I should be able to take part in this weekend’s festivities of bludgeoning code to do our bidding in a short amount of time.

For a change, I actually have a rough idea which would fit about 80% of the themes already, with some modifications here and there.. just need to figure out the development platform, hmm.

It’ll either be the usual SGZEngine of lore that I’ve been dragging about for a while now ( though it’s in desperate need of being rewritten, ) a brand spanky new engine, or something web-based ( so that’s another new engine then, technically ) which would foster the power of PHP/MySQL, and perhaps one of them new fangled WebGL/HTML5 type things that have been gaining exposure recently. We shall see.

At any rate, looking forward to it.. and here’s hoping I actually finish something for a change.. rather than leave them to languish on the “I’ll get back to it” pile *cough*

LD comes at just the right time

I just finished off 10 months of work on a Flash game and started it on the sponsorship process earlier this week. You can see the trailer here. This also means – more importantly – that I am free to participate in LD, which I haven’t done in years :)

Tools I’m using:

haXe/swfmill/SamHaXe – the haXe langage compiles to Flash and several other platforms; combined with swfmill and SamHaXe a full set of swf-building tools is available.

“Fireball” – an open source game engine/framework I’m working on for haXe and Flash. I didn’t get to really use it for my last project other than some experiments, so this is the first “real” test. The main feature is “live updates”, being able to download and use new assets as the game runs for fast iteration during development, and then being able to build solid swfs with preloaders without any additional work(just a different build script). The parts outside of loading assets are much less developed though. Until today the only things really working were basic timing, game startup, input events, FPS monitoring, and some scary unfinished sprite animation code. I banged out text rendering, various timing helpers, and some preliminary tilemap stuff today, and tomorrow I’m planning to put together the necessary asset pipeline to do a simple Roguelike/tile-based game with some sound. I think that’s all I can hope for for this LD48, anything more technically complex and I’d get stuck on collision bugs. You may view Fireball here but I don’t recommend trying it yet, since it’s unfinished and not really documented. Demo will come by Monday 😉

cosmigo Pro Motion – a great pixel art tool, possibly the best.

Acoustica Mixcraft – one of three music programs I may use, this one is my favorite for clip and loop-based composition. Since time is short, I may just bash out a loop-only track in an hour or two.

Renoise – another music program, this one is a tracker and good for creating new loops, sound design or intricate sequences.

Busker – a music program that is made for arrangement and transcription, rather than DAW/sequencing/mixing. If I use this, it’ll be to make a beautiful chord sequence and melody, rather than just “beats.”

Warming up for Ludum Dare

I hammered out a small game in around 9 hours as a pre-Ludum warm up.  Mostly I did it to explore the Flashdevelop IDE and Flex 4 SDK, along with the Flixel library to get right into coding game logic.  Thanks to my friend for pointing me in that direction!

arrax-game

It’s a silly little platformer game where you drive a jumping tank around.  It’s a kinda-sorta remake of the first game I ever made on my first IBM PC, using GWBASIC.

Anyway, this will be my first Ludum Dare and I’m quite excited about it!

Comments

23. Apr 2010 · 16:33 UTC
Is that…Sofia?

Mstrp signing in

Long time lurker, first time entrant. I’m not new to gamejams however, i’ve attended and even hosted quite a few in my days.

For this LD however i’m going to use:

  • Flashdevelop + flex with some box2d physics
  • Paint.net or Gimp
  • sfxr and musagi (Thanks Dr.petter)
  • Red Bull

Pictures of desk and what not will get up here when i get home from work today.

Mental high-five  y’all!

Count me in.

Hi everyone, I’m pumped for the LD #17!! I’ve been busy with school and haven’t had a lot of time to prepare or even think about preparing. Consequently I’ll be using my usual set of tools:

System: Samsung N510 netbook + Debian Linux (penguin power!)
Code: C/C++, SFML, Emacs
Graphics: GIMP, (and possibly Graphics Gale)
Sound: I really want to play with Csound, but this probably isn’t the time for it – Csound looks crazy. ???
Physical Environment: coffee house + car (living semi-nomadic these days)
Food: carne asada fries + Rock Star. That should be enough calories for at *least* 48 hours.

Good luck, and see y’all on IRC!

..A dimension known only to LD48ers

..A dimension known only to LD48ers

Comments

AClockWorkLemon
23. Apr 2010 · 08:16 UTC
THE. BEST. MOVIE. OF. ALL. TIME!
23. Apr 2010 · 16:34 UTC
Awesome!

Some glimpse of intent

Hey there. I participated in 4 LD’s before and so far score is 2:2 :) Two finished games in some unfinished but still useful prototypes.

As for this LD, I am little bit sick right now + will be busy with some other things so chances of me producing some game are very slim but there are some. Depends if I will like the theme and will have some small casual idea for it that I can finish in half of time or something.

As for tools then as before Flash, may be some engines like Box2D/Pushbutton/Flixel etc but I doubt it as I am aiming for something simple.

Tools and setup, oh my.

Language: Java

Library: Slick2d

Platform: Browser

Resolution: 160×144, upscaled ×3

Colors: Black, White, and two as of yet to determined

Sounds: SFXR

Graphics: Paint.net

Music: Musagi, if I time left over.

Tags: java, tools

Workspace

I cleaned off my desk and bought some provisions for the weekend (Lorenz chips, Shark energy drinks, OJ). Here a pic of it, although it’s not impressive, or really tidy for that matter. workspace

workspace


In the picture the OJ has been replaced with an orange+coke soft drink. :)

Thats it for today. I’m going to distance myself from the digital world, and try to relax, maybe do some stuff around the house. Go to bed early, and wake up when the compo starts. Then I plan to burn through the 48 hours with my 8 cans of energy drink. I have the next week off (no collage lectures) so I can afford to get sleep deprived and zombified. :) Hope it will give me the edge I need.

Tags: desktop, provisions, workspace

I’m IN!

This time I’m in.

Development

  • Programming: Python and Pygame
  • IDE: Maybe Netbeans…
  • Graphics: Gimp and Inkscape
  • Sounds: sfxr and Audacity
  • Music: I’ve got some music so I may use them…

Physical

  • Place: Home. My room, kitchen, toilet, whatever 😛
  • Food: A lot of food
  • Drink: Cold Tea

That’s it. Good compo for everyone. See you on irc. ;]

Long time listener, first time caller

So, I have finally decided to join LD this time around. I have been following it for about a year now, joining on the IRC and reading posts, but I’ve never really had the chance to join, until now.

With only 16 hours to go, I still need to sort out my toolset and figure out the rest of the tools I need. So far, I know I plan to use Ogre3D for graphics and Netbeans IDE for coding. I will probably use the boilerplate code from this Ogre3D sample framework as a starting point. I will also try to get things working on both Windows and Linux, but my primary development will be on Windows so if the Linux side gives me grief around the end time I might drop it from the initial submission.

I will follow up shortly with my workspace photo, and I will keep posting here and to my blog at blacktopgames.com all throughout the competition.

I’m looking forward to this…

I am in!

No idea what I’ll be using, probably Code::Blocks and some random library. Probably either Allegro or SDL. If I really run out of time, I’ll use Game Maker, but the thought of doing that makes me sick (evil thing with archaic dx8).

I’m in

Unity will be my software of choice unless I suddenly decide to use one of the newfangled canvas libraries that are appearing.

Declaration of Declaration

I hereby declare that I may be declaring my intention of declaring my intention of my intention to consider the possibility of declaring participating to this event, as is implied by the fact that I indeed did declare my intention of declaring my intention with this post.

My intention is to declare that I consider the possibility of:

  • Creating a game under the rules declared in the wiki page
  • Making very poor wordplays with the limited grasp of English that may be described as my ‘vocabulary’, or ‘wordrobe’, if this semi-witty alternative is accepted.
  • Using Multimedia Fusion 2 and perhaps the Flash Compiler as my Tool Of Choice.
  • [Insert some further declaration of intention here]