Main character
After a few hours here is your main character.

After a few hours here is your main character.

[WIP]
I decided to make the game using Python. You will control an Alien and have to save the animals/plants from human pollution (and mutation). To do this, you shoot a substance that causes shapeshift. I’ve created a visual gameplay preview with the sprites. I hope you Enjoy!

By Guilherme Teres Nunes
Im in for the jam. Bought a few assets from the unity asset store $15.
I cant believe no one has done a the thing type game yet (or maybe they have). Although Im going for something less cool.
I know it is a bit late to be posting this but I am in! I will be using a simple and bad engine I made a while ago in Java! It can be found here: https://github.com/joshbradbury52/JNADE

Hey! We’re Tomorrow Today Labs, a VR studio based out of Seattle WA & we’re just getting started on development after 30 min of talking out the basic design.
Already made a few initial decisions:
We’ll be making a game where the player mixes different variations of lemonade (more or less sweet, strawberries, small/med/large etc) and serves them to customers that stop by their lemonade stand every day. If we have time, we’ll incorporate management features like traditional lemonade stand e.g. weather forecasts, inventory, ice cubes melt at the end of each day etc.
First thing’s first: get the ingredient combining interactions workings!
You guys can check out the stream here, or follow us on Twitter: @TTLabsVR
Just woke up and forgot to post my I’m in post, so here it is 
Code: HaxePunk + FlashDevelop
Art: Paint.net
Music: Bosca Ceoil
Sound: as3sfxr
Good luck everyone!
Hey everybody!
This Ludum Dare is coming up super quick and it is going to be a good one I can feel it! Everybody who participates is a champion and deserves recognition for creating such wonderful things for people to use! The rest of the world have a hard time realizing the amount of effort, work and creativity put into every game made ever,ESPECIALLY indie games. I am an indie developer myself and I love creating software for people to use for little to no charge, its just the sheer pride i take in my creations and being able to help people.
I have created an online indie game marketplace where you indie developers can go and sell your games FOR FREE!(no hosting or submission fees) I had launched the website back in January and from then had nothing but a positive experience. I do not charge the developers on my website, I encourage as many games as possible to be posted, I deal with getting the users to buy and play the games.
A user of my website, Blockout22, and I have been in the works of creating a launcher for my website, and it is currently in heavy development, but works! It is made in java and will be free forever!
If you would like to be a tester for us, Download the Launcher Here
Happy developing everybody, I can’t wait to play your games!

Pictured below is the tight little test factory setup for testing. Also kept my raycast range to infinity to I can quickly play test with just the mouse (no WASD)

Some progress so far on the main game loop. I have my main machine state working, buttons can be presed, objects can be wrangled. Might call it a night at get back at it tomorrow morning.
Tomorrow’s plan: finish all core loops and object mechanisms, prepare grey box layout of level, and event triggers. Sunday tentative plans are for textured 3d models, sounds, a main menu, and adjustable mouse sensitivity.
I think I’m going to use this as an opportunity to start working on an idea I came up with a week or so ago. Full disclosure: I did a bit of work on the game before the event: sketching up stuff, working out ideas in a little Python script, and creating a boilerplate Unity project for it. Most of the work will have been done over the weekend, though.
I had to start a couple of hours late, but I’m in now, and I’ve started building a game! I’m doing a platformer, and this time I’m trying to put some effort into making sure the player doesn’t feel floaty like my last game. I have doors and buttons all dynamic and rigged up, and I’m happy with how I’m going.
Tools used so far:
Unity
Photoshop
Visual Studio
Happy Luduming!
Two hours is way too long to accomplish this, but I’m on 4 hours of sleep.
I think this theme is one I can work (I hope!)
Tools I’ll be using:
Strapping on for a long weekend, here we go!
Previous Post: First Time! Linux, C99, SDL2, OpenGL 3.2
Accomplished
– Nap!
– Setup build for 5 architectures: Linux 32 & 64 bit, Windows 32 & 64 bit, OSX 64 bit
– Tested build system with older demo project “Tiny Quest”
– Wrote static website generator in Lua for releasing binaries in ZIP files
– Generator converts folder of ZIP files into HTML file by looking for README files included in ZIP files
– Rsync script to upload generated website and future ZIP file releases to new web page at: clash.io
– Listened to Castlevania Soundtracks
– “Castlevania … with more werewolves!” 😮
– Wrote down some other ideas …
Next
– “viewer” executable for testing code for generating 3D characters\ objects
At least going to try this again. Hoping doing a few stream sessions over the weekend will get me through it this time.
I plan to use Visual Studio and the SFML game library in C#. I’ll decide Compo or Jam once I get going, that’s always my strategy…
Hi guys!! I’m excited and my game is called “Amoebam”, where you are an amoeba. The idea is that the player shifts his shapes with different moves, attack has a different shape, movement has another shape etc.,

The above is just a rough placement of entities, but I’ve only done in the image editor. Still haven’t written code for it. I’ll be using WebGL and OpenGL 3.3 on web and desktop respectively.
See you soon guys! Have lots of work..
Tags: amoeba, artwork, prototype, shapeshift
I think a ludum dare logo would be really cool to put in the loading screen, haven’t been able to find one yet though.
Creating the atmosphere. Still not sure if it looks very good. Used unity’s toon shader but looks like I’ll have to work it onto the textures itself.

I’m doing a shape-shifting maze.
I am setup and ready to go with my ideas on paper. I setup a timelapse script for the first time.
What do most people use for their intervals to take screenshots? One every 5 seconds, 90 seconds??? Thanks, and good luck!!
eggy
