Let’s give this a shot
Well, I’m not a great game designer/programmer, but I’ll give this a shot. We’ll see how it goes. 
Well, I’m not a great game designer/programmer, but I’ll give this a shot. We’ll see how it goes. 
I think I’m going to be in by successfully pushing aside all other commitments (sort of) BUT I can say one thing already:
99% chance of me making a platforming. I walked in to LD20 (my first LD) with Prometheus as a library that was in development. Within T+6Hours: 8 SVN commits, 70+ file patches and 80 bugs found (a few of which where recurring). This time, Prometheus has been tested in what is almost its entirety – no more fiascos. Only the new data formats etc for the library which are still in Alpha. 4 days to complete my 1000+ line implementation: the 96 hour lead up to LD21 may just be as tough as the LD itself 😀
I’m in… for the Jam. With my partner mini-troll. We’ll probably be using Scratch, paper, pens, flat-bed scanner, The GIMP, and (if we can figure out how to get audio input with any quality at all) a very old Casio keyboard. Still to get new blog set up – twitter is @papaminitroll
This will be my first LD and I never done a game in 48 hours. I don’t have the tools or anything and most importantly I’ve got a lot of work to do…
So yes I’m in and will be on it with 6 senses and with all my braincells! I’m working on a NDS demo for a hungarian demo party called Function. Go checkit and make a demo. So my entry will be on the NDS platform.
I’ll ue devkitPro and Gimp 2.6. Sound? WHAT? A game has sound too? Ugh… I didn’t code sound until now… maybe the offered Sfxr. I’ve used Buzz before though.
This will be about 2000 XP for me on one weekend! 
Oh yeah! And I’ll use No$GBA for testing but it will certainly run on real NDS as well.
This time, I’m ready.
Hello, allow me to introduce myself. I am Tofu. This will be my first time entering in LD, as well as my first time making a game intended to be played, not just as a programming exercise. Lots of first times here for me, and like many of my first attempts, such as making an omelette or having sex, I expect it to be extremely successful and not at all frustrating. Just kidding, it’s gonna be a shitshow. Hopefully it won’t cause my girlfriend to abandon her belief system though, like when I tried substituting bouillon cubes for ham in that western omelette.
“Tofu, you’re nuts!” You say, “You’re going to work yourself to the bone and have a nervous breakdown. You’ll end up in a mental hospital, being spoon fed grits by an overweight black lady with bad teeth.” Ah my friend, you need not worry about me. Nothing invigorates me more than stress. I live for the thrill of pulling together a project at the very last minute. Besides, I’m not expecting anything other than a spectacular failure. A failure so spectacular that they’ll be talking about it for decades to come. A failure so bad that it will make E.T. The Extraterrestrial look like Shadow of the Colossus. Oh, gross. I just threw up a little in my mouth. I’m sorry, that’s really bad, I promise it won’t be that bad.
I’m hoping for a failure so bad that I’ll learn a year’s worth of game development lessons. I will of course be documenting the entire process so that other greenhorns like me can learn from my suffering.
Here’s what I’ll be using:
Graphics: Photoshop CS5
Audio: Audacity, sfxr, orDrumbox, a Seagull S6 entourage
Code: Pygame, pgu, eclipse
Moral Support: 1.75L of New Amsterdam Gin
Using Flashpunk, sfxr and Photoshop(maybe GraphicsGale).
I promise nothing, hope for everything.
code: C++
ide: Qt Creator
art: gimp
ponch: o frui
Hi, I’m Ria! You’ve probably never heard of me. Because I haven’t done anything yet! Anyway, because it looks fun, I need a challenge to alleviate the endless boredom of summer and gain XP, I’m going to sacrifice my sanity and attempt to make a game within a mere 48 hours. I have little to no experience with anything like this, with my only ‘Thing that I can do’ is game audio, which I once contributed to. My tools for the competition shall be as follows:
Code/game: Processing (Can do some neat visual stuff and has a few good libraries, but I have no idea what it’s like for games!)
Art: GIMP and SAIpainter
Audio: Audacity
Other: Computer, nachos, iced water and fresh air.
Wish me luck!
Once again, I’m in! Weekend freed up, Monday booked off work for sleep, and soon to stock up on food and energy drink supplies. Not sure if I’m going 2D or 3D yet, it will most likely be 2D though.
Engine: Psybrus (https://github.com/neilogd/Psybrus)
Code: C++ & GameMonkey
IDE: Xcode & Visual Studio
Art: GIMP, maybe Blender
Sound: Audacity, maybe SFXR. Actually, I may actually dig out NI Prism and make sound effects with that 
This is going to be a very busy weekend, but I am determined to finish something for LD21! Most likely tools:
Framework: GameMaker and/or XNA
Graphics: Gimp and/or Inkscape
Sounds: Bfxr and/or Audacity
It turns out I’m getting my wisdom teeth out on Thursday… is there any way I could use Sunday to make up for the lost day? Or maybe Wednesday? I need to know if that would be met with scorn…
This is will be my fourth attempted Ludum Dare (excluding miniLDs), and hopefully my second successful one.
Code: ActionScript 3, Flixel, FlashDevelop
Graphics: The Gimp
Sound Effects: sfxr
Time Lapse?: Chronolapse?
Tags: Flixel
Might be entering this Ludum Dare, though my grandma is visiting this weekend so I’m not sure I’ll have time. Also if I don’t like the theme I won’t enter either 😛
If I enter I will use the following:
Tags: flashpunk
I’m pretty busy this weekend, but that won’t stop me from cranking something out! I’m also going to try to work on it during a party… we’ll see how that turns out.
Unity3D + Photoshop + Audacity / Singstar USB mics + a whole lot of booze.
I’m so excited!
C#, XNA, probably start from the XNA Platformer Kit (if I make a platformer, depends on what the theme is)
Paint.NET
sfxr and Audacity
i was too shy to do the IM IN video but this is me saying i’m in.
I’ve been challenged to do an FPS this time around. It will have to be in the style of wolfenstein, because that simplifies level design (I can use a tile editor) but I’ll be able to have articulated meshes for the enemies.
I’ll be using XNA this time around. The last two attempts were opengl / SDL / fmod / god knows how many small API’s plus I’m now bored with c++ for small games.
I’m constructing my starting framework over the next couple of days, it will support my usual “lazy loading” scheme for textures materials meshes and sound. I’m using tiled as the level editor – am going to release an XNA .tmx file loader in the next day or so for all to use.
Hello there, first time at this so I thought I would give this a shot. Shall be working on my own but will also be working for the glory of Wyrm Interactive.
Shall be using C# XNA (2008), Photoshop CS4 and Audacity and a large quantity of tea.
Good luck to everyone else!
Jamie Falconer (Peaches)